VS2008 express registration 404

aidancheddar

Active Member
I keep getting a 404 when registering Visual Studio 2008 (running Windows in VBox again). This never happened before but no matter how many times I try this time, it fails. I don't know if I reached a limit or Microsoft finally ended support for 2008 - probably the latter. Either way, I think PD should convert the project (if needed) over to Visual Studio 2013 Community may be the best option, as of now.
 
Sigh.
I've been thinking about doing that, as VS2013 Community is much more sexy with many more features, but it would require getting the Monogame port to work.
And I'm trying to work on the chat system...
If you could get the Monogame port to work, it'd be appreciated!
 
I hope you guys could get it to work with VS2013, cause I'd like to play around with the code and try to be useful. I don't have much experience with C#, VS and all that XNA/Monogame stuff though, I'm more into C++ and Qt to be honest. On the other hand, I used C# for a while and it felt pretty familiar (like Java, though I hated Java and C# makes much more sense), so maybe it won't be that hard to start.
 
And I'm trying to work on the chat system...
Speaking of that, while conversion was still needed, the chat client did manage to compile and run. Decided to do a little experiment with the lack VS2008.
YxOTpRz.png
 
Argh.
There's no point in adding documentation if developers can't install the IDE! :\
I tried converting the login server, but realized that it relies on some of the libs.

I'm going to... think about what to do. The first thing I'm going to do will be to at least update the XN4-attempt branch to VS2013.
 
Argh.
There's no point in adding documentation if developers can't install the IDE! :\
That's why I covered both versions. I wanted to make these easier for you on the master branch (or anyone else that has VS2008) and those on the XNA 4 branch.
 
I hope you guys could get it to work with VS2013, cause I'd like to play around with the code and try to be useful. I don't have much experience with C#, VS and all that XNA/Monogame stuff though, I'm more into C++ and Qt to be honest. On the other hand, I used C# for a while and it felt pretty familiar (like Java, though I hated Java and C# makes much more sense), so maybe it won't be that hard to start.

pisarz1958, we need help with getting the Monogame port up and running correctly, so that we can merge it with the master branch. Actually I'm not sure if it's even ported to Monogame yet, or just XNA4. Anyway, the code is in the XNA4-attempt-400 branch.
 
How's the PD Chat going?... Does it work? Any releases yet? (Sorry if this is off topic, but I'm interested o.o)
 
I think PDChat might evolve into a protocol testing application more than actual chat software. I've already identified a major issue with my chat protocol that needs sorting. Once that's fixed, chatting might actually work in the client.
 
I just upgraded servers to VS2013 in the XNA4-attempt-400 branch. Now I just need to determine if it's even worth trying to get the client to compile. So far it's throwing a cryptic error.
 
I've also now upgraded the servers in master branch to VS2k13, though the changes haven't been committed yet. GonzoNet and ProtocolAbstractionLibraryD now has two project files, in order to maintain compatibility with the client.
I've gone through and re-designed GonzoNet somewhat to make it scalable.
 
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