When using more than 8 attributes...

Raeven

Well-Known Member
Is it necessary to state (in the OBJD or elsewhere) how many attributes an object will be using if that amount exceeds 8 (attribute 0 through 7)?
If so where/how would I do that in Volcanic?
 
no you can't,use iffpencil edit objd assign "num of attributes" to 9 or set as 0 directly
 
The Sims 1 allows you to go overbudget on attributes anyways. I haven't added an attribute editor for objects yet (attribute names would be included too)
 
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