Why are Project Dollhouse and Niotso working independently?

Ben

Member
Wouldn't it make more sense if they teamed up and collaboratively developed the game?
 
Re: Why are Project Dollhouse and Niotso working independent

We are working collaboratively, sort of. So far, the workload has been as such: Fatbag researches the fileformats and implements readers for them in C++, and I implement readers in C#.
Fatbag insists on using OpenGL and C++ for NIOTSO, and I already told him I won't do that because it'll take too long.
Roughly speaking, any project developed in C++ (with the same amount of developers) will take 20% longer to finish than the equivalent project in C#.
 
Re: Why are Project Dollhouse and Niotso working independent

Afr0 said:
We are working collaboratively, sort of. So far, the workload has been as such: Fatbag researches the fileformats and implements readers for them in C++, and I implement readers in C#.
Fatbag insists on using OpenGL and C++ for NIOTSO, and I already told him I won't do that because it'll take too long.
Roughly speaking, any project developed in C++ (with the same amount of developers) will take 20% longer to finish than the equivalent project in C#.
And some computers don't support DirectX 9, like mine.
And It'll take longer 'cause, face it, there are a hell lot more commands than in C#
 
Re: Why are Project Dollhouse and Niotso working independent

And because TSOR went... 'bust' with a fake EA takedown notice (it 'might' have been forged by Ghost so he could take the Donation Money :{( )
 
Re: Why are Project Dollhouse and Niotso working independent

It would be great, if these both projects would be compatible, using same server etc. I really like the idea of client written in C++, using OpenGL and other common, open source libraries, cause it can be later ported to many other platforms, where there is no Mono yet and it would take ages and lots of effort to port it entirely. As I'd really love to switch to Haiku OS someday (when it's ready).

But it really doesn't matter, what matters is getting TSO back online as quickly as possible ^^
 
Re: Why are Project Dollhouse and Niotso working independent

xezno said:
Wots haiku is?
An open-source OS compatible with BeOS. Really interesting project. (oops, offtop)
 
Re: Why are Project Dollhouse and Niotso working independent

where there is no Mono yet and it would take ages and lots of effort to port it entirely.

Monogame is quite stable and reliable. We just don't have the manpower to port the code while developing it at the same time. But it would take less (a lot less) time to port our code to Mono than the equivalent C++ code to Linux and Mac.
Arguably you could develop crossplatform from the beginning using C++, but the development time would be longer.
 
Back
Top