why some TSO objects use multithreading bahvs?

zero35

Active Member
di-JWU1.jpg

i can found them common are Beds、TVs,have very much parallel bhav trees codes but TS1 don't use it,i want know what are the advantages of TSO multithreading bhavs?
 
They're not multithreaded, they're just disconnected primitives (changed from ts1, but still left there). Nothing can ever reach them.
 
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