LOL I'm done too. This shouldn't turn into a bickering match. And I've redited my posts several times to eliminate harshness. Theres no further it can go because you guys believe what you believe and I believe what I believe. And I don't think we're changing our minds.
You guys seem to think that there was some sort of special syncing in TSO and I don't.
You provide no proof that you know what your doing because you have yet to deliver a product. You also claim that you don't "know how to emulate a server". Whatever that means. Whether you will be...
So when can I tell someone their wrong? When I know everything there is to know in the industry and can emulate servers or develop my own single player, tcp/ip, or server based games? Or when I can mod games? Or when I can model/animate? Or when I can develop applications and web pages...
You weren't even making things clear. You've just now provided an explanation that you can't emulate the server because you don't know how to, so instead have to recreate it from scratch. I was under the impression you were trying to improve on a system that didn't need improvement. I was...
I just don't think you should be trying to implement anything different than what was done in the original game. I loved the entire experience and so did a whole bunch of other people. It doesn't need to be improved upon. Your making it seem like you think TSO servers weren't any good. Or...
Maybe you guys are geniuses who will develop a good new revolutionary server protocol or whatever I don't know. Or maybe you think that your trying to mimmick something that's occasionally or frequently done. I don't understand your intentions. Maybe its a faster/better system. Maybe you...
The only other project I know about where they emulated a server was Star Wars Galaxies. Its actually very successful swgemu is. Their big thing was sniffing packets of information. They never said any crap about requiring the client to run a simulation and having the server perform client...