I've got a functional 9 hole whacketball mini golf course on my old lot. The whacketball physics are pretty f'd but it's possible to do holes and set pars if you understand how it works (I had to write ridiculously detailed instructions on signs nearby to teach people and set expectations for...
I'm not sure what Rhys has in mind for this, but I keep hearing goombas in discord state the reason an afk timeout wouldn't work is that people can stick stuff on their keyboard... which sounds completely idiotic to me. There have to be a million ways to prevent that.
This idea I'll admit...
The decay rate is not too fast. The only people I see complaining about decay rate clearly don't understand why their points are decaying so quickly. Two factors lead to an understanding of this as well as how to deal with it properly. 1) The higher your total skill points, the more...
Heyo!
Gonna be the first to throw my hat in the ring here and suggest the nerf to solo object participation bonus is making things worse. Solo objects were already the worst way to make money in game by a country mile, and now they're significantly worse. Hitting the max participation bonus...
You seem bothered by the fact that the skill degradation isn't designed to emulate real life. Why in the world would the mechanics of a goofy mmo emulate real life in any way? This is far from a real life simulation. Mechanics in the game serve purposes to influence peoples behavior in the...
I've noticed a lack of people playing code (CBU) in game relative to other activities, and the groups I have noticed tend to be exclusively small groups of 3-4 that only play on their own property alone at max level. Frequently I hear people say things like "I've never tried code it seems...
Been thinking about where skills currently stand based on this data and the current state of the game. These are my opinions influenced by the available information.
Logic- With the best solo object and a seat in Code as well as the very high paying but very annoying robot factory job, logic...
Hey everyone. In an effort to get as much information into the hands of our players as possible to help them understand the game, I've started collecting data on object payouts. Our goals are as follows:
1) To provide our player base with an equal playing field in the forum of transparent...
The leap from TS1/2 type game features (TSO fell right between these) to TS3/4 type features is a big leap. Lot of things that would be cool are maybe not possible because of technical limitations and the way things were designed- or just won't fit right in an mmo environment that has to take...
The only thing room does is modify your mood positively or negatively (the green or red bars you see next to your name that represent your mood based on all those need factors). You want this high in rooms that you do things like work money objects, study, etc.... anything thats an active...