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  1. Mixa97sr

    Fueled Radio?

    Fueled radio? Sounds interesting even tho I don't know what it is Tho I'm always up for party
  2. Mixa97sr

    Remember Free Green Weekends?...

    Did green weekends get rid of the needs part of UI in the sim panel? I saw few TSO videos with that, and I thought it was weird before I heard about green weekends.
  3. Mixa97sr

    Humble remeshes...

    Next two objects come as a set: - Queue Rope - Wedding Rope Velvet rope tris count: - 240 tris for base part - 40 tris for each rope part Wedding rope tris count: - 748 tris base part - 16 tris for each rope part
  4. Mixa97sr

    Humble remeshes...

    This time... THE ICONIC: LOVEBED! (That gave me nightmares) IT is now finally restored and improved. BEHOLD it's glory! Tris count: 1162 This was both fun and a nightmare to make, but it turned out really good and I have learned a lot from it too... There's a lot of files in that .zip tho...
  5. Mixa97sr

    Humble remeshes...

    Next on this list... Dance Floor -First tris count: over 3700 -New tris count: 20 (I really need to add tiles there :P )
  6. Mixa97sr

    Humble remeshes...

    Now this was a little more complicated task, but it was at least doable. Card Game -Normal state: 832tris -Opened state: 892tris
  7. Mixa97sr

    Humble remeshes...

    Another mesh done. Sofa Castle 1, or in game Gothic Revival Bench is now remeshed: Tris count: 590 UPDATE: I decided to do the same thing with the bench, so I updated it's textures too.
  8. Mixa97sr

    Humble remeshes...

    The Castle chair 1, how it's called in volcanic, or Duke of Earle Throne Chair in game is remade. UPDATE: There's a site that can upgrade the resolution and quality of the texture, so I tried it out and decided to post the new, improved version with custom textures here. New image for...
  9. Mixa97sr

    Humble remeshes...

    Time for me to get in on meshing. I'll usually mesh simple things and post them here...
  10. Mixa97sr

    Giving birth to a child?

    That's probably easy to make then.... few sprites for animation, interaction for shusshing, gaining social... I think those things will be done as CC...
  11. Mixa97sr

    Vampires?

    Vampires are a big thing? Since when? Anti-afk encouragment is something that is in the core of the game and that needs work. Game has a lot of the problems and developers need to fix that at any price, if they want to make it functional. Vampires are not something that will change the core of...
  12. Mixa97sr

    Computer Interactions

    I think that only usable ones are Novels and "Simegle". I love the idea of novels in terms of short stories... we can already do them with signs (but that is too many objects) and now with the card deck (dividing in chapters :D). It would be nice to see it added to PCs. And "Simegle" would be...
  13. Mixa97sr

    Giving birth to a child?

    Hmmmm... procreation sounds like interesting and viable concept, but it probably needs more than just child mesh and an npc... How do you suggest NPC child interacts with other sims? It cannot chat nor be as nearly fun as the sims played by people. I don't really see the benefit. If you want to...
  14. Mixa97sr

    Allow players to visit a restaurant as a customer

    I think that sytem would function better on service lots. There players have more creativity over themed restaurants. And you get paid per visitor, because you have to give money for making meals. I suggested enabling ticket machine and chef NPCs in other thread. Restaurant job would also be...
  15. Mixa97sr

    Throwing parties and "Call [someone]

    You will be able to send a message to offline sims in the future. Right now you must call them either on lot (global lot chat) or over private message, while the user is online. No other way.
  16. Mixa97sr

    Balancing out the lot diversity and making game economy more fun

    Lol, I never meant that publicity meant the game suddenly became fun. I meant that tweaks that made the game more fun are attracting fun players that actually care about playing the game. Also, I thought of increasing the span of skilling, but I think that would only be applicable once the game...
  17. Mixa97sr

    Rewarding active Players while handling skill decay

    Wtf... I'm just trying to make the idea appeasable to everyone. You may not like it but some people have lives and they can play the game only at certain time. This game is not all about comptetiton. If players were bombarded with quests, would this still be The Sims game? I am not bashing you...
  18. Mixa97sr

    Rewarding active Players while handling skill decay

    I personally don't like the idea of daily quests, because, as I stated already, everyday rewards would actually ruin the economy and it wouldn't be fair. Let's take a look at this scenario: - Player A is extremely active player that actually plays FreeSo 6 hours daily, every single day of the...
  19. Mixa97sr

    Rewarding active Players while handling skill decay

    Weekends are peak days, so the quest shall last whole day, or even whole weekend. It is only fair to do it at weekends as most people play at that time. That's what I wanted to say.
  20. Mixa97sr

    Rewarding active Players while handling skill decay

    Ok, let's go over your suggestions one by one. First and major one, skill decay, which lot of people have problem with. Yes, I agree that problems is the activeness of the player. One way to solve it would be once the afk counter is introduced, which means that counter can also count the...
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