about future TS1 Enhance project

zero35

Active Member
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@RHY3756547
can we can use some TSO bhav code to better enhance TS1?
i have tried some transplant like TSO Global:Graphics: Set Stack Graphic
i want to know some TSO codes more advanced than the original TS1 game?there is which different compare to original TS1's set object graphic from running mechanism?
that use some TSO codes for enhance TS1 maybe is a good idea?
 
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I certainly can't respond to that in a general sense but I can in this specific case the TS1 equivalent has 3 of those 5 nodes. The 2 additional nodes are checking to see if the value being passed to that global BHAV is less than 0 or more than the object's number of graphics ("stack object's definition 4").

It will not harm anything to use them but these nodes are not needed in TS1. Ideally they they should not be needing in TSO either, but MMO's have to add extra precautions in against some outsider trying to fiddle with files; Perhaps those nodes help deal with that sort of thing?
 
but certainly TSO integration many bhavs into a Semi-Global,like my projects mice and roaches uses pestsemiglobal.iff,i had successful transplantation and them working very fine,this why i do many researches in porting some TSO objects
so i belive some TSO bahv codes should can be help of TS1
 
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