francot514
Well-Known Member
Ive read about TSO animations and meshes files in the wiki niotso, but im little dissapointed becuase, there are kind different with the sims 1 animations, by example: The objects animations in sims 1 are a collection of files that are based in skins like the .cmb or .bcf files, this includes all other like skelents, suits, inside their offset, and are added into far files. read this: http://simtech.sourceforge.net/tech/bcf.html.
But when i research for the TSO animations, i only found all the different file types added to .dat files, and skins are replaced, now there are only .anims, .bindings, .skels, .mesh. And there are not convertable to the previus ones, becuase this are extended from ther other and are orderder in byte endians.
Any of you currently have noticed and worked with this, or there are any suggestion you can give me to make the conversions...
But when i research for the TSO animations, i only found all the different file types added to .dat files, and skins are replaced, now there are only .anims, .bindings, .skels, .mesh. And there are not convertable to the previus ones, becuase this are extended from ther other and are orderder in byte endians.
Any of you currently have noticed and worked with this, or there are any suggestion you can give me to make the conversions...