Hard to explain, but basically it lets you iterate over all 4 directions, then you can use Set To Next to iterate through each object on that adjacent tile. This has been tested with TS1.
Should fix freeze bugs with awnings, conveyor belt, some fences...
Yes, that's one of the benefits to the full recreation strategy. If we did manage to get the original game working, modding would be limited to just game objects, but with FreeSO we can implement completely different UI elements, graphical effects, primitives.
That's really good news! I can't wait to see what new features might be implemented into FreeSO, that aren't present in TSO. (Aside from 2+ story houses, and other improvements to TSO that are already in FreeSO.)but with FreeSO we can implement completely different UI elements, graphical effects, primitives.
Maybe Children ^^That's really good news! I can't wait to see what new features might be implemented into FreeSO, that aren't present in TSO. (Aside from 2+ story houses, and other improvements to TSO that are already in FreeSO.)
Not possible without remaking content, and I'm not doing it. Don't want people doing creepy things like they do in second life...Maybe Children ^^
Yes, I tried the previous one and the 186In the latest version?
Ok ^^Not possible without remaking content, and I'm not doing it. Don't want people doing creepy things like they do in second life...
How do I do that?Can you send me the lot xml? I'll be able to check which routine it's hanging in.