-BloodFighter-
Active Member
I enjoyed the grammar lesson^^
It literally never stops, guys.How is the complexity of pools?
Rectangle routing working in engine, as shown by this hilarious clock maze I made. At most points in it the sim is walking through a half tile, so this really best shows this off. Walls and room bounds currently aren't being considered, but they will be before any official release.
A cool benefit of the new routing is that sims can now walk between smaller things that are in tiles together, such as these chairs and lamps.
A cool benefit of the new routing is that sims can now walk between smaller things that are in tiles together, such as these chairs and lamps.
Something tells me they wouldn't want to due to the fact he's be one of the first people to get an EA game working on independent server's without relaying on one of EA's precious master server's which conveniently go offline permanently whenever their next "big hit game" releases lol. This is a another wonderful breakthrough though.....having sims walk between chairs and close together objects now just like in Sims 2!EA should hire you and put you on team for Sims 5
Is not possible to achieve this by change sprite draw offset, causing some visual effect of diagonal like stuff (doors and walls)Objects cannot be rotated diagonally because I can't generate diagonal sprites out of nowhere, and the routing only works with non-rotated rectangles.
There haven't been play tests for days...There's currently a routing problem with 2 Sim Interactions (repeated turns on the spot), so you probably shouldn't be using the new builds for play tests right now. I'm looking into it.
us*The Brazilian community is having them pretty much daily? They're not as boring as you.
That's nice, but I really don't care about some "kidz party" Skype chat.The skype chat you got kicked from also had a playtest last night with the new routing, which is how I found the bug.