LetsRaceBwoi
Well-Known Member
That's what I meant. If the height tails off at the edges then it should be easy to create something seamless if the height is then tailed in (?) to the next lot:I mean height tailing off at the edges, and the effect isn't even that extreme in the original. Terrain types are another issue, but the colours and configuration could potentially be blended through vertex attributes.
(quick shitty diagram to show what I'm on about)