[ARCHIVE] Road to Live Release

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Everyone has the weirdest priorities... I'll give terrain another look, but it involves dealing with monogame's disaster shader compiler.
 
Everyone has the weirdest priorities... I'll give terrain another look, but it involves dealing with monogame's disaster shader compiler.

You mean this??

I loved this fake grass :3 so beautiful :3 :3 :3

How do you achieved that, what im missing? The grass is not like a most priority, i tihnk will be better to complete the VM serialization to save progress, also server related progress...
 
It's just a green floor...

Also your question make no sense or is imcomplete.

Ok, my eyes get confused, maybe becuase image is at night time.

I was asking Rhys, if he means about that some one tried to do some "grassy" lot, and after he said if terrain is a priority for developtment.
 
Build is out, #203. Also fixes a bug with the empty lot spamming ambient sounds after a few desyncs. Places are no longer always called "queen margaret's" too, whatever that was supposed to mean. (it's a city, I know...)
 
Here's some screens from the playtest we just did. Everything seems to be alright, with a few crash bugs involving the text edit element.

Great work, this property lot chat is always avaliable in UI, or can be toggled ON/OFF??
 
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