[Call for Testing] Client with DX9 support for Intel GMA

Rhys

FreeSO Developer
Staff member
Moderator
Can someone who wasn't able to get the game running at all (either invisible objects or immediate crash) try with this build:

https://dl.dropboxusercontent.com/u/12239448/Debug.zip

The depth will be broken a little bit in lots (weird offset), but if it works at all I can fix the build. You will need DX11 installed, but you only need a DX9 card to use it!
 
I tested in my trash GPU , the game is very speed now, but my graphics card and not intel gma,
The game, usually works .. the map is no lag , so the sims and objects very strange
 
upload_2016-2-20_22-10-10.png
Just fixed a ton of bugs. Still calling for people with Intel GMAs to test!
Anyways, in future this mode will be accessible by adding the "-dx11" to any shortcut. It will not be usable from linux and mac... though they will be receiving a dynamic linker to switch in the correct version of monogame.
 
OK, looks like old GMAs (3150/950) do not support Multi-Target render and the Single surface format, which means supporting them would require a lot of effort. Just ignore it for now.
 
There appears to be something wrong with your config file. The latest build should also have the -dx11 change, so try that. If that doesn't work, delete your config at %AppData%\..\Local\FSO\
 
There appears to be something wrong with your config file. The latest build should also have the -dx11 change, so try that. If that doesn't work, delete your config at %AppData%\..\Local\FSO\
Done, and now working with no problem, this build is only for testing Intel Graphics compatibility??
 
The official builds should now support -dx11, it's for switching to if you have any problems with ogl.
 
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