salvadorc17 said:I need to say that downloader from TSO has virus trojan detected, are you sure is a legit EA download link? What happen if you have no more tso resources online, you will close project then?
If you really think about it displaying it on a public website is somewhat of a convention. Personally I believe EA will take action once they feel a threat, and/or someone starts or implies they want complication for hosting/coding their own TSO. Who knows they might not even wait to that point, or not even bother with it at all.xezno said:I dont know, but Fatbag reverse engineered some server packets :s
I am not a legal advisor.
But, I think display means, for example, show TSO off at a convention and not give credit to EA or without EA's permission.
xezno said:And it says this
In addition, unless expressly authorized by EA, you may not distribute, publicly perform or display, lease, sell, transmit, transfer, publish, edit, copy, create derivative works from, rent, sub-license, decompile, disassemble, reverse engineer or otherwise make unauthorized use of Content or Entitlements.
So distributing or editing or decompiling (! - Fatbag!) is illegal without EA's permission.
salvadorc17 said:Pd. Afro, the program that you has for iff files, can be used in windows or just linux based? I need some good program to modding tso objects into sims 1. (thats what im trying to do right now)
Afr0 said:Fatbag had released a server emu, but apparently he's removed it (probably because of the legal implications).
Anyways, the game's protocol is described here, and honestly isn't that hard to follow.
You should be able to roll your own emu using PHP, Python or even Javascript. It'll only get you as far as the CAS though.
- NullView DLLs to run the game without displaying anything, crucial for running multiple simulator instances without completely bogging down the server.