Purely experimental, I just coded this to learn WebGL. I used the information found on http://wiki.niotso.org/ for the formats. It's also pretty messy.
This guy's mesh doesn't match his body, but you get the idea.
https://dl.dropboxusercontent.com/u/122 ... index.html
Works with pets too, but one side of it seems to be transformed wrong.
https://dl.dropboxusercontent.com/u/122 ... index.html
It's pretty standalone right now, so it can't be used as a kind of plugin yet. The only problem with using this as like an online CAS/sim viewer that retrieves avatars from a game server would be getting storing the game files (1.5GB, pretty big for a web app!) locally. And you can't host them all on a server because EA won't let you redistribute them!
This guy's mesh doesn't match his body, but you get the idea.
https://dl.dropboxusercontent.com/u/122 ... index.html
Works with pets too, but one side of it seems to be transformed wrong.
https://dl.dropboxusercontent.com/u/122 ... index.html
It's pretty standalone right now, so it can't be used as a kind of plugin yet. The only problem with using this as like an online CAS/sim viewer that retrieves avatars from a game server would be getting storing the game files (1.5GB, pretty big for a web app!) locally. And you can't host them all on a server because EA won't let you redistribute them!