convert The Sims Online objects into The Sims 1

You know which ones from that page, have been completed with the BHAV and extra stuff?? i remembered see some of those in cto sims..
yes i knows which ones objects from that page by check them's GUID from OBJD resource
 
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No, i asked which ones are completed, because some of those objects need to be completed for script and other stuff...
 
No, i asked which ones are completed, because some of those objects need to be completed for script and other stuff...
no which ones are completed on that page,but seems tso trees are no bhav so them are doesn't needs more converts
 
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today i already partly understand TSO's bhav by use TSO edith
i will learn more about TSO and TS1 bhav,if anyone needs help,free to ask me
 
today i already partly understand TSO's bhav by use TSO edith
i will learn more about TSO and TS1 bhav,if anyone needs help,free to ask me
Good to hear that, youre using TSO pre Alpha Edith?? that program will do easy the work for converting the bhav, you should check for sites like cto sims, they already have in downloads page some tso conversions..
 
This object is converted, but animations are missing of course:
2nsxmau.png


Download: http://simblesseoblige.com/download.php?id=12263
 
i checked Two-Person Portal by your converted,bhavs has been completed but you forget to add an check point in TTAB after i add an check point to TTAB and it fully works:D
Do you mean some action is missing in TTAB??, i dont remember how that object worked...
 
Do you mean some action is missing in TTAB??, i dont remember how that object worked...
yes,see blow:
222c81ee3c85a492.jpg

how to use Two-Person Portal:
1.you need two sims for play this object
2.select first sim and click "OPEN"
3.when door are fully opened after *fast switch* to second sim and click "Pass Trough"
4.now sims will be able to pass this door (only this time)
note:if door has been closed,that your sims will be not able to pass this door
8c06b4ccea3fe4ef.jpg

:-D
 
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Thanks for sharing, i guess more animations can be done by peter9g, do you have asked him for extra help?
 
Thanks for sharing, i guess more animations can be done by peter9g, do you have asked him for extra help?
yes,he is enthusiastic,and i hope you can finished more TSO objects bhavs,that i can ask him for help conversion animations:)
 
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Bvvu5F.jpg

NB1dRb.jpg

there are three tso elevators,converted by peter9g,main loop handle and fixes by RHY3756547(solved bhav issues:teleport finished elevator doors flickering),misc fixes by me(delete unused bhav "update stack obj's color",add placement flags in bhav init common,rebuild TTAB and TTAS,adjust the price to more match TS1 objects price range)
special thanks : peter9g and RHY3756547,if no peter9g to help rebuild bhav and RHY3756547 handle bhav,that these objects maybe does not come back to TS1 forever
http://simblesseoblige.com/viewtopic.php?p=101797#101797
 
Yeah, I just fixed the power down tree and modified the object to use much simpler handling for its animations (so doors dont open and close twice like they do in freeso)

Changes to fix or improve objects like this will make it into freeso eventually.
 
Yeah, I just fixed the power down tree and modified the object to use much simpler handling for its animations (so doors dont open and close twice like they do in freeso)

Changes to fix or improve objects like this will make it into freeso eventually.
I was always wondering, how would it be done anyway, since you can't redistribute the original assets. Would there be some kind of patching system in place, replacing chunks of original Simantics "code" with patched one?
 
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