Design - New Relationship System

TheMarshmallowBear

Active Member
I've always had this concept in my head for how to re-fine the Relationship System as I found the "new" system bit tedious and it cluttered the UI (because every single relation you had showed up on the web) whilst the other old system (the Balloon one) was very simple and meant that people could neglect actual friendships.

I've tried to expand the system as well as incorporate the idea of marriage into the game.

I've written a .docx outlining the rough idea.

https://dl.dropboxusercontent.com/u/29154700/design-relationship.docx

Feel free to read it, and if you have any concerns or suggestions write them here.
 
I really like this system. The only problem is that a "romance" meter could be rather technically complex to implement, and a lot of interactions would have to change to consider it. Having friends locked behind an interaction is a good idea - it encourages people to actively make "sim friends" with someone instead of accidentally doing it due to the op interactions.
 
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