Downloading..

Kathycakes

New Member
Where can I download the client itself? So then I can have it ready. Or will we be provided with something to download by the creator?

Thank you!
 
xezno said:
You can compile the source from GitHub.

That doesn't exactly make sense to those (like me) who aren't exactly programmers. I went on GitHub but had no idea what to do at all. :p

I think I downloaded the client from a link afro (or someone invovled w/Project Dollhouse) posted somewhere and have the updater/login screen pop up. Is that right?
 
I guess you downloaded the TSO itself. This is the first step as you will need the original game files for it to work, next you you will need the Project Dollhouse, which is not officially released yet, but you can download the branch from GitHub and compile it. Just wait a bit more and you will get what you looking for.
 
It's Christmas, so needless to say, I haven't been able to keep my promise about going live before Christmas! :( Apologies!
Yesterday I was extremely tired, but still managed to finish up nearly all the networking code for the client. I'll be able to finish the networking code today, and hopefully also turn the city camera around so it isn't upside down.
Then I'll release the client. That should happen today, unless something goes terribly wrong.
The servers still need more work. Hopefully I'll be able to go live on or before New Year's Eve.
 
Merry Christmas everyone! Thanks for your dedication Afr0, we've all waited this long what's a week or two :D . Have a great New Years if I don't talk to anyone before!!!
 
So I turned the camera right before writing this, and committed the code to the master branch. I could release the client right now, as-is, but I'd rather spend an extra day polishing things up. By "things", I mean specifically the city screen, which right now looks a bit like a mess.
The correct sim is loaded (before it was just a polar bear, regardless of what sim you had made), but it is rendered in the wrong place, and the terrain is rendered on top of the UI elements.

I'm more worried about the city server, which has some issues (don't know quite how big yet) with committing characters to the database. It crashes every time the client reaches the city screen...
 
Afr0 said:
So I turned the camera right before writing this, and committed the code to the master branch. I could release the client right now, as-is, but I'd rather spend an extra day polishing things up. By "things", I mean specifically the city screen, which right now looks a bit like a mess.
The correct sim is loaded (before it was just a polar bear, regardless of what sim you had made), but it is rendered in the wrong place, and the terrain is rendered on top of the UI elements.

I'm more worried about the city server, which has some issues (don't know quite how big yet) with committing characters to the database. It crashes every time the client reaches the city screen...


Every post just makes me more excited, even if it is just a little. Thank you afro0, and all the other people working on this, for everything you are doing! :)
 
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