Entire TSO CAS and other things in HTML5

If they did, I have all the cab files working and clean, but there's the legal side of this.
(and the hosting - 1.25GB :shock: )
 
I have multiple opies of the game files, and I haven't lost them. They're just not transferring right to the webapp, so I'm not able to test my changes.

I'll add something to detect if the file downloaded is empty and retry it. I'm not sure why it's doing this.
 
I've been doing stupid unrelated stuff for like a month now, but I've got this working again on my system. I think a lot of it needs restructuring (especially the multiple game state stuff, plus I don't use prototyping anywhere), and I especially need to put a lot of thought into the 3D/2D hybrid system which will render the UI over the game. Note that if I try to draw a 3D canvas onto a 2D one this will completely block the javascript thread until the rendering is completed, so this might be extra tricky for the picture in picture windows.

Right now I have:

Loading Screen, transitions into Select A Sim (currently covered by a city renderer which can be hidden by crashing the instance of it by edge scrolling in close zoom mode... very professionally set up) which has a few dialogs for testing, you can create and delete sims in the 3 slots, and CAS works exactly as it did in the video posted on the first page. You can't enter the game because I haven't set up the game state... All music sequencing is working correctly, and cursors would work if the city renderer didn't bug them out.

I should also probably check that the cab files are verified before permanently transitioning into the decompression stage of installation to avoid a repeat of this...
 
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