[EXPERIMENTAL] MOOD Engine (image heavy!)

LetsRaceBwoi

Well-Known Member
I don't know - MOOD.FIX.png
If you've been following my progress over at my blog (which, let's admit, you haven't) then you'll know that I've been spending a lot of time on a Doom engine clone called - wait for it - MOOD.
"gee letsrace i wonder where you got the name from"
Nothing really does much, and everything's experimental, hence why I've tagged the post with [EXPERIMENTAL].

Releases:
Each release includes client and server
0.0.1a
NETWORKING branch: https://mega.nz/#!gQxT0TTA!Efhs-sBbLT3sdqIXRgZhD5Aojp3Qp5xBLQ3BGjT18tM
Please note that this release only connects to "localhost".

GitHub Wiki coming soon.
LRB
 
Last edited:
NEDM-logo.jpg


I can also see how you made this logo, and also that you forgot that the top pattern on the logo needs to zigzag... I'm interested to see how this turns out.
 
I can also see how you made this logo, and also that you forgot that the top pattern on the logo needs to zigzag...
I didn't see that the Doom logo zigzagged, whoops. Nice edit by the way.
I'm interested to see how this turns out.
Networking is nearly there (player positions are saved & sent to the client but the client doesn't render the positions yet, and the server sends level data) and I'm hoping to get a LAN party with some friends at some point (probably next weekend) to have a quick playtest, maybe I will get this community involved in the test too - I'm not promising anything! I'm also working on bot AI because there will be people who want to practice with bots, and I'm working on a better map (since the current one is, uh, a test) which is currently in the planning stage. Maybe in the near future I might work on a level editor too, I have some crazy ideas for this.
 
Started work on a level editor:
upload_2016-2-1_21-14-48.png
Player positions are now fetched but not rendered. Not because I don't know how - I just don't know how I will render them (billboard seems pretty simple, less work to do, but I'd prefer 3D models):
upload_2016-2-1_21-17-57.png
I'm starting work on usernames too which shouldn't take long.
 
Started work on a level editor:
View attachment 1232
Player positions are now fetched but not rendered. Not because I don't know how - I just don't know how I will render them (billboard seems pretty simple, less work to do, but I'd prefer 3D models):
View attachment 1233
I'm starting work on usernames too which shouldn't take long.
And do you think your Doom version could be also compatible with ZDaemon ?
 
And do you think your Doom version could be also compatible with ZDaemon ?
I honestly don't know at the moment, since I can't find the source code (probably looking in the wrong places) and it would take a lot of time, especially with just a protocol.
 
Usernames are now fully working, and chat is (almost!) there. I just need to port over the code from an old game I made to allow for key input, and then I'm done with the chat :)
Launcher:
upload_2016-2-6_10-1-1.png
upload_2016-2-6_10-1-40.png
Work on HUD will come next, so that it actually displays the right information. The level editor has been put on hiatus since I'm not really having trouble making levels using the .lvl format and there are still things to be added such as entities, text, etc.
 
upload_2016-2-6_10-18-10.png
Not sure whether to keep the logo like this, even though there's no zigzag at the bottom (if there was then the "D" at the end wouldn't look like a "D"...)
 
First playtest might be this weekend depending on whether I perfect billboard/sprite scaling over distances & whether I manage to get raycasting working.
 
Chat now sort-of works, but needs refining (movement is still registered while in chat, chat doesn't automatically disappear, and it's quite messy).
 
xezno strikes again - I forgot to back up the code when I reset my PC the other day.
Whoops, looks like this project is going nowhere... :(
 
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