FreeSO dedicated servers

Trevor

Member
So, I'm no data specialist but this game will probably need some heavy duty servers to operate on. Which basically translates to money. We all know what happened to TSO Restoration and would hate to see that happen here.

However, I've found another game in a similar situation. https://pokemon-revolution-online.net/index.php

This game is developed and run by a 3rd party, not nintendo or any other pokemon affliated companies. You can pay money to play the game. All of the money is then put back into the servers. In no way are the developers profiting from this, therefore they are legally able to accept money to support their game.

or, what did you guys have in mind?
 
Offtopic:
Damn that PoKéMoN game is cool. Thanks for sharing it :rolleyes:

Ontopic:
Rhys said he would do some sort of crowdfunding for the servers once it's necessary. Don't know if that is still the case, @RHY3756547.
 
We cannot legally offer The Sims Online gameplay or access to The Sims Online assets for money (safely). When involving anybody else, all money obtained would have to be through straight donations, couldn't affect gameplay (no buying simoleons), and server costs vs money raised would have to be transparently tracked on a blog.

I think something that might work is behind-the-scenes access to incomplete features and the ability to "govern" over certain big changes that happen on the server through voting, since technically the donating users are paying to host the server. The idea would be that you are not paying for the game, you're donating for the server.

It's also 13 years later. While our instances are still a lot more complex than normal MMOs (FFXIV for example), it's going to have less of an impact than it did trying to host the game back then. After a few VM optimisations I expect we won't need more than 2-3 multicore servers to host a reasonably high number of people.
 
We cannot legally offer The Sims Online gameplay or access to The Sims Online assets for money (safely). When involving anybody else, all money obtained would have to be through straight donations, couldn't affect gameplay (no buying simoleons), and server costs vs money raised would have to be transparently tracked on a blog.

I think something that might work is behind-the-scenes access to incomplete features and the ability to "govern" over certain big changes that happen on the server through voting, since technically the donating users are paying to host the server. The idea would be that you are not paying for the game, you're donating for the server.

It's also 13 years later. While our instances are still a lot more complex than normal MMOs (FFXIV for example), it's going to have less of an impact than it did trying to host the game back then. After a few VM optimisations I expect we won't need more than 2-3 multicore servers to host a reasonably high number of people.

The pokemon game accepts money for their game and it definitely affects gameplay. But you're right, it'd probably be better safe than sorry.

How much money a month do you think that would cost? A quick google search showed me prices from 100-350$ a month per server.
Where as others cost 10$ a month...
 
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