Hello

Release date 2014? Um that will take so long, how you will sure there will be a release time, you have a lot of work to prepare firts for a closed beta test. (With online server ready of course)
 
salvadorc17 said:
Release date 2014? Um that will take so long, how you will sure there will be a release time, you have a lot of work to prepare firts for a closed beta test. (With online server ready of course)
Why does it matter how long? How about there's a chance to play again. Everyone needs a little patience and appreciate what's been done thus far.
 
xezno said:
Whats what it looked like? You never finished...
It should of attached an image. I'm on my phone at work so did it rather quickly the pharmacist doesn't like us n our phones.
 
RainCloud said:
this was my house in Alphaville, notice the name of the property ;)


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I remember that broken lighting... That was only in the DX9 EA-Land client, right? That and the roofs being invisible.

That reminds me, hopefully it isn't going to be complete hell implementing the lighting... I'll need to do some testing with the sims 1 to see if it's not doing anything insane (eg. checking distance of every pixel from light source)
 
I have The Sims 1 (DirectX 9) and it never did that (what? I have a rubbish laptop, what did you expect? The Sims 2 will work, but NOSTALGIA! And I have The Sims 3 for my other computers. When it comes out I am getting TS4)
 
The Sims 1 did not have a DirectX 9 client, neither did TSO New & Improved. The DX9 stuff was exclusive to EA Land because they were planning to rework the graphics engine to run in 32 bit colour.
 
Do you know how long it took Maxis to make The Sims Online? 2 years. And thats a team of around 50 people. Currently, I am the only developer of xTSO but I chose an easy engine to use so it wont take as long - around 6 months...
 
Interesting images, where do you get it? Also there is a main difference between Sims online and EA Land, becasue i noticed there is pets in EA Land, and what i remember Tso have not so much stuff.
 
RainCloud said:
All I want to say is ... I hope the BETA test will be just one download without all that other seemingly complicated, (BASS.NET, Lua, XNA 3.1, .NET Framework, Visual C#, I have TSO installed :)

The installer for Project Dollhouse will install XNA 3.1 and BASS.NET for you if you do not have those. Since Vista, all versions of Windows come preinstalled with the .NET Framework.

As for the timeframe, I can only repeat what I've said time and time again; Project Dollhouse is a personal project for me. I'm doing it for the fun and the learning experience, nothing else. It will take as long as it needs to take.
I'm still not really sure what Xezno is doing with xTSO (I think he's trying to create a new game, not using the original resources), but I can say with confidence that recreating the original game will take longer than 2014.
 
Afro, I run windows 8 so when the game is ready ... however long it takes, ;) I will be willing to test your project, if you let me. :) I've waited 5 yrs ... I can wait as long as it takes.
 
I also think project dollhouse will take so long 2014, becuase there is no showed progress to give the community an idea and, i say with respect you make this project like a hobbie and not like something important that want to be realized... You can request help for people more interested in see this finished, i talk with respect to your opinion of course, if you think im wrong...
 
It isn't that I don't want it realized. Trust me, I want it realized probably more than anyone here.
But I don't get paid for doing it (if I could get paid for working on it fulltime, I'd consider quitting my studies...), so that limits the time I have to spend on it.
That, and the fact that I (fortunately/unfortunately, depending on how you look at it) have other things to do in my spare time (I work as a freelance journalist, and also work for the student newspaper, and sometimes get a strange craving to be social with the people in my class), means that I have to cram in time for programming when there's not much going on at school or at work.
Somehow I always find more time during the autumn, because there's not much going on outside, and I always cram in time during the weekends.
There's already another person working with me on Project Dollhouse, and at the moment I'm not looking for more (except for a person to work on the Monogame port) - mainly because of Brooke's law. I think this law applies especially to online collaberation projects, because we can't peer-review each other's work directly, and there's generally more room for misunderstanding and hacks.

There's definate progress that can be seen already;

Progress video 1
Progress video 2

There's also plenty of images in the gallery, but unfortunately the gallery isn't working at the moment.
 
I have a computer with Windows 98, and 386MB RAM and a 32MB V-RAM!!!
(Willing to test basically, if it fits on a floppy disc xD)
 
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