I hope this project works out well.

Do you think theres any chance that you might be wrong? I don't think theres any chance of you proving me wrong.
 
You provide know proof that you know what your doing because you have yet to deliver a product. You also claim that you don't "know how to emulate a server". Whatever that means. Whether you will be successful in your endeavors is obviously in question. And I don't think you will..
Very positive! I'm glad to know that two full virtual machines, a UI engine, a sound engine, file format readers for nearly all formats in the game (used in all previously mentioned features!) and cityserver networking constitute as not being a "product".

Your judgement on whether we will be successful might have a better basis if you knew what you were talking about! I don't see how this is a hard point to understand, generally when you argue about something you need to know what you're talking about, instead of just doing it for arguments' sake.
 
Very positive! I'm glad to know that two full virtual machines, a UI engine, a sound engine, file format readers for nearly all formats in the game (used in all previously mentioned features!) and cityserver networking constitute as not being a "product".
He should write an essay.
 
A simple and noob question, will be tso-se cannot be used for the server emulation requiered for PD???
Hi, Franco!

We could possibly have Project Dollhouse use the same protocol as the EA client (which is being reverse-engineered and described on this page), so that way people with the official EA client could play together with people with the PD client and TSO-SE could be rebranded as "Project Dollhouse Server", but so far we have not figured out very much of the TSO protocol yet. It is a lot easier to make up our own protocol instead.
 
@bigl2369

Dude, there are a lot of talented engineers, Fatbag, Afr0, Rhys & myself who have concluded this is probably (almost certainly) how TSO synced. If we are wrong that's fine, but any good engineer can see this is a good way to sync TSO. There are actually historical threads on this board that show us coming to the same conclusions independently.

Do you have a good reason for not believing this is a good way to sync TSO apart from you haven't seen any other game do it (which is a bad reason)? I have one, its quite expensive to run many full VMs on the server, but you need to tie break anyway so you may as well, its simpler than the alternatives. Good Engineers look for simple solutions.
 
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I am very interested in helping this project succeed, if this team can benefit from some finances for better servers or maybe to hire some programmers let me know. When i was younger i really got into the MMO world and was so intrigued i created my own MMOCC called JabbaTown with a whole team called DyneLabs. It is not nearly as in depth as the sims online but it was successful and fun developing the project as a team. Regardless i have the most faith that this team will be successful and i look forward to your progress.
Much luck,
Zendo
 
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