I'm speechless after messing around in Volcanic

fOZlx9l.png

Volcanic is awesome, nuff said.

(That screenshot is from a modified fridge with a custom pie action that creates that sculpture in front of the Sim and plays an animation, I made that in less than 5 minutes)

Thanks @RHY3756547, your tool for creating objects for FreeSO is awesome, there is literally no words for it.

It is easy and simple, yet it allows for MUCH MORE if you compare to IFF Pencil/Whatever other editor for The Sims 1.

There is still a room for improvement for it (in my screen, some dialogs get "cut", so I can't see everything from the dialog unless I click on the titlebar, which causes it to maximize the dialog. I still don't know how to import sprites to a new object (clicking on "new" on the Volcanic, I already know how to import scripts for a already existing object)), but, in it's current state, it is awesome, way better than any of the current avaliable tools for object editing for The Sims 1.

But, for me, the best part of it is because it is "seamless", of course, doing the same thing for The Sims 1 is impossible unless you rewrite the entire game (like what FreeSO is doing), why "seamless"? Well, you open "FSO.IDE.exe", open a lot and start creating, no need to keep restarting the game just to see if your object is working or not, you can start creating INSIDE of the game, that's why it is so awesome.

So, that's it, Volcanic is awesome.​
 
but when we try to run it in my WinXP 32bit after it shows "not a valid Win32 application."
hope Rhys fixes this issue make me can run it at my old computer
 
I think I know the problem. Volcanic is using .NET 4.5, and XP support ends at 4.0. The next build will change this.

Thanks for the kind words. I'll be releasing the dissertation soon, since my supervisor gave me the all clear.
 
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