I've installed TSO, now what?

I need all the files for a successful installation.

You need to download and install the proper TSO installation from EA, It can be found here?

http://largedownloads.ea.com/pub/misc/tso/
You also need to go to TSO Client folder in your Program Files and get rid of TSO.World.dll (I just moved it to my desktop)

You need BASS.NET and OpenAL.
I can launch the game fine, But I really wouldn't see any point in installing this game properly until it's finished, The only things you can do at this moment it create a character and go around the city view.

I hope it fixes the problems you're having, I had crash problems too to begin with... :)
 
But I really wouldn't see any point in installing this game properly until it's finished, The only things you can do at this moment it create a character and go around the city view.
There is a need. It's to get feedback and find bugs. It's just not always for the faint of heart.
 
Yes it is. Afr0 needs our help, sometimes we have problems when he doesn't, so you need to tell him, or us, and be sure to be specific!
 
Simulation development is entirely dependant on me, so right now that's static. Network development is coming along slowly though.
 
Out of curiosity.. most of the code for Project Dollhouse is written in C# or which programming language? And would every programmer which is good in C# be able to help or would he also have to have some further knowledge about how The Sims Online works in terms of code
 
Out of curiosity.. most of the code for Project Dollhouse is written in C# or which programming language? And would every programmer which is good in C# be able to help or would he also have to have some further knowledge about how The Sims Online works in terms of code
First: Yes. Project Dollhouse is primarily written in C#. And, second: Yes. That's the beauty of an open source project.
 
You do need a lot of knowledge on how The Sims Online works though... You can't just start programming in C# and then change about the simulator component without knowing the details of SimAntics, for example.
 
So would you say it is hard to help programming the project even if you know C#, since you have to need a lot of knowledge about the how TSO works. To make it more clear, would you say it is harder to have knowledge on how TSO works or be able to program and understand C#
 
I would say that it's harder to learn how to program at the level required for all areas of this project. I'd only reccomend experienced programmers to contribute(>2 years)- though some areas such as the UI can be modified easily compared to other areas.
 
I would say that it's harder to learn how to program at the level required for all areas of this project. I'd only reccomend experienced programmers to contribute(>2 years)- though some areas such as the UI can be modified easily compared to other areas.

Especially because myself and Rhys have fixed all critically important bugs in Github's issue list. All those remaining are mostly enhancements (some of them are also bugs, but they don't break things enough to be critically important.)

This is the one I'd reccommend any new developer try their hand at at the moment. If they can figure out how to do that, they can probably think of things that need doing themselves, or come to me for tasks. Next one on the list in terms of difficulty is this one.
 
This is the one I'd reccommend any new developer try their hand at at the moment. If they can figure out how to do that, they can probably think of things that need doing themselves, or come to me for tasks. Next one on the list in terms of difficulty is this one.
Hmm... I'll have to experiment with the first one in my TinkerTSO fork. Good to know things are finally shaping up.
 
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