Kon Tiki, bugfix(es)

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liinor said:
I haven't been able to login into server on today and on yesterday.

I did download links from Kon Tiki, bugfix(es) but it wont let me login with these files.
me too...
 
Afr0 said:
RainCloud, you're a genious!
This is the sort of information that will make it easier to track down this bug!
* genius :p

If you figure up what the deal is with minimizing, please tell me so that I can deal with my related minimizing problems with CityRenderer.
 
Rhys, you have problems as well? I've been trying to look into it, and I know what causes the client to crash when maximizing and minimizing in the CAS and SAS, but I have no clue how to fix it.
As far as the terrain disappearing... if that's what's happening to you, then here's my proposed solution (haven't tested it yet):

When the window is minimized, everything is invalidated. And when it is maximized, everything is reconstructed. So what I was thinking was to reconstruct everything rendering related when the scene is presented for the first time, I.E:

Code:
            GraphicsDevice.VertexDeclaration = new VertexDeclaration(GraphicsDevice, 
                VertexPositionNormalTexture.VertexElements);
            GraphicsDevice.RenderState.CullMode = CullMode.None;

            m_WorldMatrix = Matrix.Identity;
            m_ViewMatrix = Matrix.CreateLookAt(Vector3.Right * 5, Vector3.Zero, Vector3.Forward);
            m_ProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.Pi / 4.0f,
                    (float)GraphicsDevice.PresentationParameters.BackBufferWidth /
                    (float)GraphicsDevice.PresentationParameters.BackBufferHeight,
                    1.0f, 100.0f);

KathyCakes: Yeah, it's down atm. LoginServer started crashing after the latest bugfix, so I decided not to restart the servers until I'm finished with the autoupdater system I'm (re)building. That makes it easier for everyone to apply and receive patches! :)
 
How come I get a "Project Dollhouse has stopped working" when I click it to open it as admin with no compatibility mode.
 
Tranquill said:
How come I get a "Project Dollhouse has stopped working" when I click it to open it as admin with no compatibility mode.
I'm still have that problem too :(
 
Hi,
i can't login either. I downloaded the lates files from github (15.01.14), but i just get that EA.com is temporarily unavailable. :(
 
Servers are still down... that's what that message means. I thought it was obvious, it's the message you'll get when tryi ng to log into the original client (because the servers are down).
Working on an autoupdater at the moment, in order to make it easier for you guys to get your patches.

Tranquill and SkiF: If the client crashes, you're doing something wrong (it works for everyone else). Make sure you have installed bass.NET. I suppose it is theoretically possible that the installer didn't install all the files if you didn't run it as admin.

Make sure you have the following folders:

Content
Content\Effects
Content\Fonts

Actually, try installing the font from TSOClient\uigraphics\fonts and let me know if that works out for you guys.
 
Nearly done with the updater now. Only problem is, I can't test it, because there's no update to test it on yet!
So I might just have to deliver it untested and cross my fingers that it'll work as expected.

Now, the updater has two big advantages:

  • I can make updates to the client at will and deploy them as needed
  • You don't have to get updates manully (closely related to the first point)

I might even make the updater launch the client when it is finished updating, and have the client launch the updater when it is launched, to make it idiot proof (I.E you won't be able to start the client without having the latest version).

Unfortunately, my latest addition to the servers made the Loginserver crash again, so when I bring it online tomorrow and fix the issue (after it has crashed again), I will be introducing patch days.
I haven't decided which day of the week is best yet (Sunday, perhaps), but one day of the week I will take the servers down - assuming there are issues - fix issues and bring them back online.
This should result in hopefully a much more stable experience for everyone (though the actual gameplay is limited at the moment, so I'm introducing this system mainly to prepare for when more features are added to the client and people will stay online for long periods of time).

I'm sorry for all the downtime, but look at it this way: more downtime now means more bugs get squashed, meaning a more stable experience for everyone when we go "live" (I.E when we can actually play).
 
Ok i think its problem with BASS.NET when i try install i have that error
 

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