Message system WIP

Rhys

FreeSO Developer
Staff member
Moderator
Message%20system.png

I'm currently setting up the UI for the message system. The main part is almost finished, next I'll do the email inbox section.
Tabs currently work as intended:
message%20tabs.png

Still need to fix: Send message on pressing enter (instead of the button all the time), make an event fire on message send that the event code can link into, invisible draggable elements still block mouse interaction for some reason (you get this with gizmo too), add system for setting icon to sim head icon...
 
Awesome work!
I'd really like to get started on the networking, but I'm still stuck trying to fix the damn max/min bug! :\
 
Lawl. And you do play too well, bro. Nice work, looks exactly as it would in TSO!
"Don't worry, I was joking about the suicide.
Probably."
LOL.
 
Last edited:
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I had to take a detour, since this was really annoying me. Just implemented all tooltips on all buttons and interactive elements which tend to have them, like I had in the HTML5 demo. This way I can actually tell what buttons are meant to be!

As you can see, mailbox needs a lot of work.
 
Actually, might need to separate it from the elements for the most part:
hmmyea.png

The tooltips need to be above elements, so I can't hijack the element's normal draw function.
 
Lawl, at the chats. xD Anyway, this brings back so much memories. I always did enjoy the sounds the messing system made. I believe Maxis used them in Sims 2.
 
Yep, the chat system sound effects are used by the computers in The Sims 2. You can also see a TSO like UI on the screen when they're using it.

Just gave tooltips global priority depth wise and fixed a few hit test things.
 
Just committed the work on this so far. Got large tooltips wrapping correctly and displaying over all elements:

tooltiplarge.png

I also implemented the event interface for sending IM messages and email messages, so those are ready for whenever the implementation happens.
 
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