Trevor
Member
I'd like to help design the distribution of money and other things in freeso.
For example, the payouts from having popular houses in TSO was incredibly low (only like 3k a day for top houses). Also, certain categories should make more than other categories. i.e. skill vs money lots.
Also, the distribution of skill locks for sims in TSO was by age(21 days per lock). I think that you should be able to purchase them with money, each point you buy would increase the cost for the next point.
As for the rare items, pet statues, Mystic trees, campfires, cannons, simmies, gnomes and such what are the current plans on distributing them? Putting a price on them might not be the best idea. Maybe we could come up with some kind of system to distribute them. Maybe like a lottery or something.
Anyway, I'd like to help design and manage these things, along with other economical matters.
What are everybodies opinions on these things?
For example, the payouts from having popular houses in TSO was incredibly low (only like 3k a day for top houses). Also, certain categories should make more than other categories. i.e. skill vs money lots.
Also, the distribution of skill locks for sims in TSO was by age(21 days per lock). I think that you should be able to purchase them with money, each point you buy would increase the cost for the next point.
As for the rare items, pet statues, Mystic trees, campfires, cannons, simmies, gnomes and such what are the current plans on distributing them? Putting a price on them might not be the best idea. Maybe we could come up with some kind of system to distribute them. Maybe like a lottery or something.
Anyway, I'd like to help design and manage these things, along with other economical matters.
What are everybodies opinions on these things?