New City Renderer incoming

Rhys

FreeSO Developer
Staff member
Moderator
Screenshot%202014-01-29%2020.52.11.png


Almost have this working correctly in the client. Just a bit more cleanup and finding out why the sim has completely disappeared...
 
Did you change the rendering loop in Game1.cs?

//Deferred sorting seems to just work...
//NOTE: Using SaveStateMode.SaveState is IMPORTANT to make 3D rendering work properly!
lock (GraphicsDevice)
{
SceneMgr.Draw(); //This should be up here - fixes 3D rendering.

spriteBatch.UIBegin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.SaveState);
ScreenMgr.Draw(spriteBatch, m_FPS);
spriteBatch.End();
}
 
Nope, though I have a feeling my render target might be purple-ifying anything already drawn...
 
The client is receiving CityTransferStatus.Success multiple times (2 every time) for some reason. I'll make the screen refuse to create the city screen twice but you should probably look into this.

Also, my character data seems to be corrupt! I get a bad GUID exception when trying to log in.
 
aidancheddar said:
The depth of these cities is amazing. Also the lot view UI doesn't appear in map view.
That's the way it was set up before... I just hotswapped the city renderer. :p

EDIT: ...ok my GUID is apparently "\0"
 
RHY3756547 said:
EDIT: ...ok my GUID is apparently "\0"

I'm much less worried about that than I am about the issue you mentioned before. I went through the DB just now, deleting a few more bogus accounts and checking that AccountIDs matched up with known characters. Everything seems to be in order.

Of course, if you're experiencing persistent problems with logging in, I'll have to look into it. :roll:

Edit: I see you fixed the CityTransferStatus.Success multiple times issue - awesome work! :D
 
Hey guys ,
First You have done a great job .Well Done!
Secondly :isn't it more important to focus on the coding of game ,rather than the design ?
If Afr0 and any other participant/developer made the game fully playable ,then you could concentrate on Designing the shadows or whatever.
I'm not a developer ,nor a participant ,I'm just giving some thoughts that would be more important to do firstly ,which are rougher than the actual add-ons.
Sorry if I'm being rude to you :)
 
blinnqipa said:
Hey guys ,
First You have done a great job .Well Done!
Secondly :isn't it more important to focus on the coding of game ,rather than the design ?
If Afr0 and any other participant/developer made the game fully playable ,then you could concentrate on Designing the shadows or whatever.
I'm not a developer ,nor a participant ,I'm just giving some thoughts that would be more important to do firstly ,which are rougher than the actual add-ons.
Sorry if I'm being rude to you :)


the First and Secondly from the coding part to fully playable is a good one

Though after,For me i think maybe,That once they finish the game,They can instead concentrate on doing any extra's we all would like to have in the game as contribution!
 
blinnqipa said:
Secondly :isn't it more important to focus on the coding of game ,rather than the design ?
If Afr0 and any other participant/developer made the game fully playable ,then you could concentrate on Designing the shadows or whatever.

They took literally around an hour. Basic real time shadows are not killing development. The large majority of time was spent actually coding the CityRenderer, which is part of the gameplay!
 
Yeah, and the lot gameplay isn't going to be anywhere near finished for another few months. Just be patient.
 
I love to come back and see all the progress you're all making. Take your time, there is no rush. We'll all be here at the end, applauding your hard work!
 
heat33330 said:
I love to come back and see all the progress you're all making. Take your time, there is no rush. We'll all be here at the end, applauding your hard work!
Agreed. More time spent = More applause from me.
 
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