Progress in database, if possible

francot514

Well-Known Member
Hi, with the recent changes and additions with latest build, will be possible to store sims data and progress in database (private servers only), that could easy be achieved using mysql and saving all the changes when players leaves lot only, to avoid overcharge of data and network issues..

Do you like the idea, Rhys, could i give support for this??
 
We need permissions before we even start on something like this. They're coming up soon on the priority list though, next up are budget, motive decay and permissions.
 
Do you know which data need to be stored in database?, only skills, and statistics, or something related to avatar component?
A large portion of person data, Full persistent relationships matrix, Budget, Ignore list, Owner/Roommate/Build mode status, and what lot they are resident in. There are more things but they're less important or obvious (name).
 
A large portion of person data, Full persistent relationships matrix, Budget, Ignore list, Owner/Roommate/Build mode status, and what lot they are resident in. There are more things but they're less important or obvious (name).

I don't remember how exactly the friendships graph system worked. May be more space efficient to store the relationships graph as an adjacency list per user (since the graph will be sparse). Were the edges directional?
 
Yes, incoming and outgoing relationships could be different. We already know how the relationships data is going to be stored and is used by simantics; the relationship web is just going to display that information in a (rather complicated) way.
 
Yes, incoming and outgoing relationships could be different. We already know how the relationships data is going to be stored and is used by simantics; the relationship web is just going to display that information in a (rather complicated) way.
Why rather complicated, there are not just numeric statistics?
 
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