I like the trailer, and I'm not saying you should remove it (nor am I implying it, though what I'm about to write might seem like it), but I'm sceptical of a really great community at this moment in time.
TSO Restoration had over 1500 members on its boards, and Ghost was constantly arguing that I wasn't around to help micromanage the community.
Well, guess what, Ghost? If I had been, Project Dollhouse wouldn't have been where it is now.
Right now we're a sizeable community, and it has already uncovered more bugs than I have the time or the energy to fix over the next couple of months.
The servers are currently down, because the Login server kept crashing. I've been suspecting that it is because people keeps trying to log in with outdated clients, and so I've been working on an auto updater that should be finished today (technically it is finished, except there's a bug where it doesn't recognize that it has downloaded the last file and so it doesn't wanna exit).
Once it's done and (re)released (I've already released it once, only to find it wasn't working as expected), I will bring the servers back up, but the software (especially the client) is still very much in a alpha state with more bugs than I care to mention (you can check out the
issue list if you're curious.)
My first priority right now is to ensure the stability of the servers (this includes getting rid of any remaining bugs) - then I will start working on the client bugs, and
then I will start implementing new features.
Even if Rhys decides to start help with fixing bugs, there's enough to keep us going for a month.
And I'm afraid that a larger community will mean more pressure to fix everything faster, while leaving
less time for actually doing that (instead, adding
more time micromanaging the community).
In short, while I like the trailer, perhaps you should wait a bit before spreading it all across the interwebs.
Edit: While there are 20 issues in total on the list, and only 7 of them are bugs, and that might not seem like a lot, it is actually a fair bit of work. What many people don't get is that programming requires patience and is a unpredictable craft at best. As an example, when I released the auto updater I thought it was working. I've since had to spend three days trying to figure out how to prevent it trying to overwrite itself (you can't write over an application in use, obviously), configuring the progress bars and tweaking the actual download mechanism.