I've looked through a few older threads discussing adding features to make the game less casual and penalize players who don't play as much. Are these features being added? I did not play the EA-Land period so I don't know what may have come from there, but I don't recall repoman, bills, losing your property or a number of other things i've seen discussed.
Also I understand sometimes bigger is better can seem like a good idea but I feel that increasing the number of sims per lot can lead to some unforeseen consequences such as host/hostess having to spend entirely too much time cooking for guests,decreasing visitors to other lots. Having the smaller limit to visitors forces people to go to other lots they might not have otherwise. Also the population won't be huge so I just see this as not being a great idea. No offense to anyone but generally online gaming communities tend to be like sheep and everyone will go to th house that already has the most. Despite there being a cap to the increase in skill speed, unless this is changed as well, with everyone cramming into the same houses it will leave a lot of empty lots. I also think this will discourage people from specializing with their lots.
Am I missing something, are there some benefits that outweigh the potential economical repercussions of this decision?
I fondly remember my experience playing TSO as it was, I'm not against change I just think it was great as I remember it and it kind of makes me sad to think of a bunch of things added for non-practical purposes. I also think maybe it should be considered that decisions were made when the game was released for reasons we don't understand yet.
Regardless of all of this, I am happy to just being able to log in and see the game again and I look forward to checking things out in open beta. Thank you for your hard work, it's good to see all the familiar sim names!
Also I understand sometimes bigger is better can seem like a good idea but I feel that increasing the number of sims per lot can lead to some unforeseen consequences such as host/hostess having to spend entirely too much time cooking for guests,decreasing visitors to other lots. Having the smaller limit to visitors forces people to go to other lots they might not have otherwise. Also the population won't be huge so I just see this as not being a great idea. No offense to anyone but generally online gaming communities tend to be like sheep and everyone will go to th house that already has the most. Despite there being a cap to the increase in skill speed, unless this is changed as well, with everyone cramming into the same houses it will leave a lot of empty lots. I also think this will discourage people from specializing with their lots.
Am I missing something, are there some benefits that outweigh the potential economical repercussions of this decision?
I fondly remember my experience playing TSO as it was, I'm not against change I just think it was great as I remember it and it kind of makes me sad to think of a bunch of things added for non-practical purposes. I also think maybe it should be considered that decisions were made when the game was released for reasons we don't understand yet.
Regardless of all of this, I am happy to just being able to log in and see the game again and I look forward to checking things out in open beta. Thank you for your hard work, it's good to see all the familiar sim names!