Relationship System?

More technically, each object has a "relatiohship matrix" that stores relationship data of a specified name to other objects (used by sims playing pool as well as sim to sim interactions). In TSO, there is a version of this matrix with persistant avatar ids, so that instead of just storing the relationship with the object id on that lot it stores the relationship with the serverside avatar, so it will persist when either avatar is moved lot. I think this works with object to avatar relationships too.
 
The web showed how Sims felt about you, and how you felt about other Sims.
More technically, each object has a "relatiohship matrix" that stores relationship data of a specified name to other objects (used by sims playing pool as well as sim to sim interactions). In TSO, there is a version of this matrix with persistant avatar ids, so that instead of just storing the relationship with the object id on that lot it stores the relationship with the serverside avatar, so it will persist when either avatar is moved lot. I think this works with object to avatar relationships too.
Thanks!
 
Back
Top