Sim Theme Park/Theme Park World Online Functions

The file that contains the daphne.eagames.co.uk link is online.sam.
there is an onlineoverride.sam but this doesn't seem to be used after I tried connecting.
 
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Are you using 32-bit? I heard that TPW worked on 32-bit systems since it used some 16-bit instructions, but not on 64-bit systems (like mine) since they don't support those anymore. I might grab my old XP laptop and start reverse-engineering (with a bit of luck there might be file residue / temp files left from when I last went online). But yeah, it had great online support! I remember it too, you could visit other people's theme parks and go on rides, vote for them, etc. It was a really big feature back in the day since things like that were very rare. If you need help, just shoot me a PM and I'll be on it! I loved this game and it'd be great to have the server back.
 
You need to change the low.sam med.sam and high.sam files, with 0 for TEXTURE32 and RENDER32 must both be set to 1, otherwise the game crashes when the video for the Bullfrog and intro videos try and play.
 
You need to change the low.sam med.sam and high.sam files, with 0 for TEXTURE32 and RENDER32 must both be set to 1, otherwise the game crashes when the video for the Bullfrog and intro videos try and play.
No, the setup doesn't even work for me. Because 16-bit instructions.
But I changed those anyway, so yeah.
 
No, the setup doesn't even work for me. Because 16-bit instructions.
But I changed those anyway, so yeah.
What? I use a 64bit computer and mine works fine??
You need to set anything in the Properties Panel for the shortcut to be UNTICKED, or it won't work either.
Also, if you have any leftover files from the online portion, please give all of them to me, so I can have a look please! :)
(I always played TPW on PS2, so I never had any online support.)
 
What? I use a 64bit computer and mine works fine??
You need to set anything in the Properties Panel for the shortcut to be UNTICKED, or it won't work either.
Also, if you have any leftover files from the online portion, please give all of them to me, so I can have a look please! :)
(I always played TPW on PS2, so I never had any online support.)
W7 bugs?
I have to emulate it in PCSX2 or whatever it's called just to play it at the moment. If I do have any leftover files, I will zip them and upload them. I'll have to get out my desktop instead since I remember I wiped the laptop, but the desktop definately had games on it (TPW, ROBLOX, everything that was played on there) and I do remember having the online mode open there. It might have cached a couple of parks but that's probably about it really since I can't imagine it caching packets because that's a *stupid* idea.
 
No luck. There's nothing there (I tried a system-wide search for everything I could think of) apart from the game files, of course. I guess they didn't cache the parks because they were subject to change or something. I'll have to look again using another folder or search query later but now I'm busy, sorry. :p
 
No luck. There's nothing there (I tried a system-wide search for everything I could think of) apart from the game files, of course. I guess they didn't cache the parks because they were subject to change or something. I'll have to look again using another folder or search query later but now I'm busy, sorry. :p
Ok, no problem lol
 
I think I'm on to something!
upload_2015-7-11_12-42-49.png
From an educated guess, these sound like packets, the "r" probably standing for response. They're located in the game dir next to "tp.exe", the game executable.
 
Why even have one in 1999? Fucks sake, Bullfrog...

What did you have to host? I'm guessing it'd be web-based first and then send a keepalive or handshake somewhat, which is why you were disconnected.
It happened in a split-second. TSO does the same with handshakes with my localhost, when it loads the Avatar and City data, it usually loads it so fast i'd be in the SAS Screen within a second.
 
What files? I got me a server ;)
no files, since I simply want the LoginServer to at least accept the connection atm.

I tried logging packets with RawCap, but it's not picking any up, this game probably doesn't use packets for the LoginServer (Obviously....)

EDIT: I got 58 packets all of a sudden, but it never dumped it to the file? Anyway, the LoginServer doesn't use packets, so we kind of don't know how to progress but with the .dlls.
 
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