Would that mean that we could run servers 24/7 after these changes are applied?Remember that servers still take a time proportional to the uptime to connect to since state serialization is not a thing yet. This should change quite soon though.
Thank you! That's great to know!We're going to run the official game servers when everything is ready. It simply wouldn't make sense for the game to use the old synchronisation method when lots are generally going to be open for several hours, so the game would be incomplete without it.
The changes have been merged but they're still a little unstable.
X) We'll see how it holds out in an event.Can't wait for full charvatia usage ;3
So, if I am reading that correctly, it'd take significantly longer to log into a server that has been up for, say, 48 hours, vs one that has been up for 2 hours? Or am I misunderstanding?Remember that servers still take a time proportional to the uptime to connect to since state serialization is not a thing yet. This should change quite soon though.
It was fixed quite recently, yes.So, if I am reading that correctly, it'd take significantly longer to log into a server that has been up for, say, 48 hours, vs one that has been up for 2 hours? Or am I misunderstanding?
Edit: Or wait, was that already fixed? didn't realize that was a couple months ago.
also @RHY3756547 in case quoting your post didn't ping
so setting up a 24/7 server is just a staffing (i.e. moderators) and hardware problem at this point?It was fixed quite recently, yes.
The save state functionality isn't stable enough to allow persistent saves (blueprints would still work tho). The real MMO server is in development, and the standalone lot test server doesn't support anything special like auto saves or moderation, so it's not really possible for me to host either.