As always, I look forward.This should change quite soon though.
Will edit my server list entry accordinglyAs of build #139, FreeSO no longer accepts input when the game isn't in focus. In former builds dating back to Project Dollhouse, this was a key to many frustration and ultimately lead to canceling the TSO World play-tests until city server was done. Now that this bug has been fixed, I've reconsidered and decided to reopen TSO World under the new Simming Online name. As always, all play-tests are scheduled via Google Calendar, US Eastern Time. Server info below.
I hate taking daylight savings time into account.
Edited with all information and a link back here. Awesome work on the website, too, by the way.Awesome, thanks.
Nice. Must be pretty fun. I've been a webmaster, like, once, and that was it.Thanks. Been be a webmaster for a long time.
I've actually done more hosting than I thought, but it wasn't really public - I've played with Apache a lot, especially back when I made TSS and Zapp'd.It depends. Before I got my Raspberry Pi, I was pretty much limited to the hosts' terms of service wasn't always good since I relied on free hosts for such a long time. My past experience with Ubuntu Server on VBox and old laptops also gave me server admin experience and pretty much how I can guarantee Simming Online will happen. Now that I call the moves with the Pi, it's a lot more fun.
Yeah, but it would be okay for simple pings and JSON serialization. I'll look in to buying one (I have the original Pi Model B).Yeah. The Pi 2 has a decent amount specs that make it entry level worthy. I'll admit, an private server for an MMO for this kinda hardware is a bit of a gamble.
Thanks, and good luck to you tooGood luck!
What about some form of cluster? If the VM was programmed to utilize it, would it not work well?You won't be able to run many lot instances on a raspberry pi. Mono should at least work on it, though.
Alright then. I recall you talking about them with Zack now, sorry.The city server will support use of multiple external simulator servers. I've discussed this in the past.