Sims 1 objects hacked to work in TSO

francot514

Well-Known Member
Here i want to show that is possible to convert some objects to work in tso, mostly for decorations and objects that do not use animations..

30holfa.png
 
Here i want to show that is possible to convert some objects to work in tso, mostly for decorations and objects that do not use animations..

30holfa.png
Christmas tree and another Christmas stuff are normaly already in TSO but available only during the celebration days, not in normal time.
 
good job,i'm expecting convert TS1 superstar and makin' magic objects to TSO :-D
Is possible but it will need also to convert the animations for those objects, and that is currently not possible with actual FreeSO game code, maybe Rhys could give us a hand with that..
 
Remember that we won't be running objects converted from offline sims on the official servers due to copyright issues. Extra content will be entirely up to content creators, but that won't stop people making close recreations of ts1 objects. Having a requirement that the user has complete collection would be a bit harsh too, since it's not readily available any more.
 
Did you edit one of the far packages to do this? If so which FAR editor did ya use because my usual doesn't seem to crack TSO's :)
 
Remember that we won't be running objects converted from offline sims on the official servers due to copyright issues. Extra content will be entirely up to content creators, but that won't stop people making close recreations of ts1 objects. Having a requirement that the user has complete collection would be a bit harsh too, since it's not readily available any more.
I love that your planning new items man, also nice to meet ya the other night ^^ Keep fighting the good fight!
 
Remember that we won't be running objects converted from offline sims on the official servers due to copyright issues. Extra content will be entirely up to content creators, but that won't stop people making close recreations of ts1 objects. Having a requirement that the user has complete collection would be a bit harsh too, since it's not readily available any more.
Hi RHY,could you provide help to me of convert TSO objects to TS1?
 
RHY,you are great Sims1 and Sims Online bhav programmer though maybe you not provide any helps to us,but i still hope you share more about bhav programme knowledge and how to convert meshes from TSO to TS1 etc...
:)
 
the spf files store TSO's dgrp、spr2、palt、_bmp(objects icon) resources
the otf files store TSO's tuning and it corresponding TS1's bcon
the iff files mainly store TSO's bhavs
 
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RHY,you are great Sims1 and Sims Online bhav programmer though maybe you not provide any helps to us,but i still hope you share more about bhav programme knowledge and how to convert meshes from TSO to TS1 etc...
:)
The problem with converting BHAVs is that a few primitives are different between the two, and global routines are referenced by ID. If these routines are not present, or are replaced with something else the object will act completely unpredictably. I think TSO may use special chunk format versions for certain things too.

The entire mesh + animation setup is different for TS1. I'm not sure what the formats are for it and I don't believe any such converter programs exist. I'd consider making one if it had some legal uses.
 
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