Heyo!
Gonna be the first to throw my hat in the ring here and suggest the nerf to solo object participation bonus is making things worse. Solo objects were already the worst way to make money in game by a country mile, and now they're significantly worse. Hitting the max participation bonus is nearly impossible now, and the amount paying out per object is like 30% less than what it was pre patch... rendering solo objects pretty useless. As a result no balance has been achieved, instead having solo objects becoming virtually a waste of time. The solo objects IMO were in a good place before in terms of making cash relative to multiuser and jobs, the communities problem with only making jam I think stems from other issues including a lack of afk timeouts and low pop herd mentality - leading everyone to just do the same activity and be encouraged to do activities that involve more afk instead of group objects and jobs. The things that need to change about solo objects IMO is not in the participation bonus - that is a greatly positive tool toward getting people to play together - but in bringing all eight of the objects to the same rough hourly rates, seeing as they all have different yields and wildly different completion durations. I agree that we need to encourage people to more active ways of spending their time like jobs and group objects, but I don't think this nerf helps with that in a significant way and serves more to make a large part of the game less effective instead of more feasible in the role which it's meant to serve.
<3 Chompers
Gonna be the first to throw my hat in the ring here and suggest the nerf to solo object participation bonus is making things worse. Solo objects were already the worst way to make money in game by a country mile, and now they're significantly worse. Hitting the max participation bonus is nearly impossible now, and the amount paying out per object is like 30% less than what it was pre patch... rendering solo objects pretty useless. As a result no balance has been achieved, instead having solo objects becoming virtually a waste of time. The solo objects IMO were in a good place before in terms of making cash relative to multiuser and jobs, the communities problem with only making jam I think stems from other issues including a lack of afk timeouts and low pop herd mentality - leading everyone to just do the same activity and be encouraged to do activities that involve more afk instead of group objects and jobs. The things that need to change about solo objects IMO is not in the participation bonus - that is a greatly positive tool toward getting people to play together - but in bringing all eight of the objects to the same rough hourly rates, seeing as they all have different yields and wildly different completion durations. I agree that we need to encourage people to more active ways of spending their time like jobs and group objects, but I don't think this nerf helps with that in a significant way and serves more to make a large part of the game less effective instead of more feasible in the role which it's meant to serve.
<3 Chompers