francot514
Well-Known Member
I create this topic, but is so prematural, becuase most of objects are not finished, need Rhys confirmation. Firts i give thanks to Rhys for saying me how he is working with the debug lot, using blueprint files from TSO for the Sims antics research. Here ill post my finidings about testing some objects with this method, if yo want to help us, you need to know some things:
Blueprint files are default xml files that game uses for job lots, this is a feature of the Online Jobs added in game. To add objects to this lots, you need to know the object gui and name from definitions in Edith. Then you can add or edit the line of objects to add in respective x, y position.
Check my firts findings, some objects can be added, but his code was not implemented i think.
Blueprint files are default xml files that game uses for job lots, this is a feature of the Online Jobs added in game. To add objects to this lots, you need to know the object gui and name from definitions in Edith. Then you can add or edit the line of objects to add in respective x, y position.
Code:
By example: <object guid="0x5FA381C1" name="Television - Moderate" group="0" x="39" y="48" level="1" dir="6" />
Check my firts findings, some objects can be added, but his code was not implemented i think.