The potential of NPCs - More to come!

Alessandro Needs A Server

Well-Known Member
Stove NPC - Cooker:
unknown.png

unknown.png


Piano NPC - Pianist:
unknown.png

unknown.png


Keep lot open NPC - Lot Keeper:
unknown.png

unknown.png


The pizza guy:
unknown.png



NPC that are not related to just 1 object:

unknown.png

- Waiters belong to this category:
unknown.png
 
You've put NPCs on here, but I think all of them (sans the lot keep-open) would work better with real players. What would happen is you'd set up a set of requirements (15-20 cooking) and provide a per hour bounty for providing the service. The only problem is detecting if they are not actually doing the service (piano it is easy - waiters it is not).

Pizza Guy can be an NPC. His mesh is in the game. If anyone feels like making him go for it - you can compare with the original in TS1 codex (and might have to fix the pizza box object).
 
You've put NPCs on here, but I think all of them (sans the lot keep-open) would work better with real players. What would happen is you'd set up a set of requirements (15-20 cooking) and provide a per hour bounty for providing the service. The only problem is detecting if they are not actually doing the service (piano it is easy - waiters it is not).

Pizza Guy can be an NPC. His mesh is in the game. If anyone feels like making him go for it - you can compare with the original in TS1 codex (and might have to fix the pizza box object).
I made the pricing super high so that people prefer real people, that's the whole point, giving players ideas to make cool lot but then they see the price of the NPCs and they search for real people, at least i would :p
 
I really like the piano and pizza guy options.. I think the keep lot open would be useful for stores only.
 
The only problem is detecting if they are not actually doing the service (piano it is easy - waiters it is not)
The game could collect stats for workers and then they're payout would be affected by that.. although that's pretty much how restaurant job works :p
 
I made the pricing super high so that people prefer real people, that's the whole point, giving players ideas to make cool lot but then they see the price of the NPCs and they search for real people, at least i would :p
I think it should be opposite. To hire a player, it should be cheap (thus encouraging players to hire playables), while for npcs it should be much more expensive. However, the tip/fee should be same for both: playables and npcs.
 
Uh, I'm not keen on keeping lots open via an NPC, otherwise, what's the point of playing? It feels like cheating, especially with store lots.
 
Uh, I'm not keen on keeping lots open via an NPC, otherwise, what's the point of playing? It feels like cheating, especially with store lots.
It would be useful If someone where to own a hotel without hiring visitors as roomates (and it really work out, since the number you can invite is limited).

The Potential Solution I have is probably to stop money-flow into the owners cash while no real roomate/owner is on the lot presented.
 
It would be useful If someone where to own a hotel without hiring visitors as roomates (and it really work out, since the number you can invite is limited).

The Potential Solution I have is probably to stop money-flow into the owners cash while no real roomate/owner is on the lot presented.
Now that's just too confusing...

Also hiring visitors as roommates? That doesn't make sense.
 
Back
Top