I want to post here to talk about new debug tools, that will allow full control of the game data and objects, for that i will add some new window tools like objects catalog, what else you think will needed for allow users easily manage game data...
Very nice work! What will this allow users to do exactly? Does it interface with the current pd client/the blueprints at all?
When it comes time to batch test a ton of objects, I'll set up the buy menu in the client - except it will just spawn objects at the centre of the screen without any position checking in its initial implementation.
When it comes time to batch test a ton of objects, I'll set up the buy menu in the client - except it will just spawn objects at the centre of the screen without any position checking in its initial implementation.
You think how long is this so far?? By now im thinking, interface with tso only for showing all the objects list, but i am not able to allow render of those in the world, dont know exactly how to do it, will be more easy to me add something like Avatar creator, selection their own skin...
It would be useful to be able to see objects' GUIDs (for insertion into blueprints) and SLOT resources. (edith does not have this functionality!) I haven't started on the buy menu yet.
Yep, that would be helpful. It'll be useful to look through the slots various objects present, and getting their GUIDs to slam them into the blueprint for testing.
Those slots are beaten me, can you explain me something:
each slot have a list of slot item, that is a pair of uniteger (key), slot item (value)??? and what should i show the value for the slot item?? or the properties for slot (sitting, ground, resolution, proximity, etc)
Right now im trying to add user characters to pd, using a custom packing lips to load character as object, but when trying to enter lo0t debug, i get this error:
In english error is for "reference not set to an instance of an object" any idea what kind of element in causing it on VM Thread.
Your object is attempting to access a semiglobal BHAV that does not exist. Either the SemiGlobal has not been bound, or the object you have modified has code incompatible with TSO New & Improved.
For the slots you should show a list of SLOTItems grouped by type (1-3) with all known params listed.
Ok i have got i working, the bad news for me is that sims 1 user characters file use diferent bodystring format and need to be changed to get it working, but you should able to load a character from iff file, instead of default template:
Need to understand something, i can read character body outfit, but some heads seem not to work, there are extra avatardata stuff into EA-Land, also Rhys, can you confirm, there is no working PersonGlobals, i cant interact with those characters...