TSO or Unleashed method of getting pets?

TSO's method as described, or the original from Unleashed?


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aidancheddar

Active Member
In TSO, getting pets would cost butt loads of money because you had to constantly buy and sell cages. To make life a little easier, shop owners would buy a dozen pet carriers in a single row and open them one at a time. When I realized this is what it takes, I thought, "the hell!? I thought owning the pet was the expensive part." I realize this an excuse to have rares, and the animals to pay for themselves but, still, you can forget bootstrapping the business. So, here's the ten million question, if you were to start your own TSO server, or just in general, which method of getting pets would you prefer:

TSO's method as described, or the original from Unleashed (show below)?
p4uctbD.jpg
 
You bought a cage, opened it and got a pet. Rare pets have low spawn rates hence why you have to buy a lot of pet cages to get a rare animal. The normal pets weren't worth a lot so you sell them back. IIRC ;)
 
if you don't kennel your pet when you leave the lot it could run away, but I never had a rare run away. I used to do pet pulls for the fun of getting a rare.
 
TSO Style: Basically someone could buy a pet carrier from buy mode either for dog or cat. Say, they bought a dog carrier. They would open the carrier and randomly a breed of dog would come out. If a golden retriever came out of the carrier then that would be the dog that would forever come out of that specific carrier. The same thing happened for cats. The 'normal' (golden retriever, german shepherd, orange tabby, ect) pets had higher chances of randomly coming out of the carrier while the 'rare' (cheetah, afghan hound, pink poodle, ect) ones obviously had lower chances.

Here's an example of how it looked like. Forget what's written there, this was the only image I could find.

6591_original.jpg



TS Unleashed Style: Sims traveled to a pet store and there could interact with the dog or cat (like shown in the picture from the opening post) and then got to choose what dog or cat breed they wanted. (Had nothing to do with carriers).

Note: The carrier was bound to the pet, it's not like you had to buy it separately. So, before someone would log off they would put the pet back in its carrier or it would run away other wise. Unless their roommates took care of it.

People bought and sold carriers so people could easily just get the breed they wanted without having to go through the trouble of wasting a bunch of money on carriers that would never give them the type of breed they wanted. Like, when someone went to a pet store lot on TSO there would be rows and rows of pet carriers. In front of the rows there would be a sign saying the carriers on the yellow line are all dalmatians. So, if you wanted a dalmatian you knew to buy the carrier off of the yellow line. These pets stores had so many different kinds of breeds because most of them were trying to find the rare pet and sell it for millions of simoleons. To make back the money they're gambling on trying to find the carrier with a rare pet inside, they sold carriers with normal pets inside to other people.
 
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TS Unleashed would have no challenge and pets would be completely devalued. The game isn't meant to be easy, this kind of thing is meant to promote the idea of a dynamic player run economy.
 
Yeah, if you could just see and pick it, it's not exactly rare. :p

We're using the original TSO objects with no modifications as a starting base, so we'll start with the TSO system anyway.
 
TSO cage pulling was the most fun (non social) aspect of the game. I could spend hours and millions buying and selling cages looking for rares. The nice and mean patch made this even more interesting..
To avoid pets running away, which used to take about a week of not putting the pet back in its cage, is to leave the animal in its cage when you're not on the lot.
 
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