Vampires?

X_Lukelisx

Member
After we/team finished adding small things like terrain manipulation tools and anti-afk encouragement, maybe we can focus onto bigger things, such as - vampires?

Browsing on the facebook group page, I came across a comment that mention vampires. Perhaps we can implant similar/same type of wants like from TS4.

  • Player's sim could be turn into vampire by being bitten by another vampire-player or a bat.
  • Those who are afraid of Sanguivoriphobia or just found plain annoying, those players could purchase garlic at the local store or from players straight, ranging from 5-15§ cost, in which makes you immune to vampire's powers and prevents from sucking your block, due to the stench of garlic that sends out of the victim's inventory.
 
true Depends on what you define unnecessary. Why are vampires unnecessary?
They're not real- they're not even in sims 1.
It's a cool idea, and would be fun to play but terrain and stuff like that is wayy more important/useful than a feature that only a handful of people would enjoy. Plus, it's a bit out of place. If you add vampires, you may as well add other supernaturals and magic etc, but that's a lot of work. Anyway, this stuff could come in the future, who knows with the future cc that people will create for freeso...
 
That's why I added...
After we/team finished adding small things like terrain manipulation tools and anti-afk encouragement, maybe we can focus onto bigger things, such as - vampires?
Priority first, minor - later on. Yes, I do agree on more supernaturals.
 
Vampires are a big thing? Since when? Anti-afk encouragment is something that is in the core of the game and that needs work. Game has a lot of the problems and developers need to fix that at any price, if they want to make it functional. Vampires are not something that will change the core of the game, nor are they a big feature, like terrain tools for example.
 
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