Version 0.1.19

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Also, is there a special place where we need to register to gain access, or only here, on the forums?
Nop, you just need to put the username and password you want in the login and your account is automatically created.
 
I would like to know when the server will be up. I have been trying to get up since yesterday, but no luck. I keep getting stuck at 25%, which means the server is down. Also, is there a special place where we need to register to gain access, or only here, on the forums?
Last I remember you just login with the username and password you want and if it's not taken it creates that account and logs you right in. Doesn't work right now of course since like you stated, the server's down. Try the "Simantecs & Lot Debug" button instead at the upper left side of the login screen if you want to test out the in-game stuff working so far in that particular offline mode. ;)
 
Ian, wait for it to load. Does it give a "TSOClient has stopped working" message? Also, ARE YOU USING version 1.20?
 
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Ok so with the server up, I am still not able to log in to my sim acct. Stuck at 25%. Still only have access to Lot Debug/Simantics. Is this right for the time being or should we have access to our acct logins at this time? Just wondering :) Thank you :D

People keep crashing the login server by logging in with old clients. :\ I need to come up with a better scheme for disconnecting old clients.
 
The server should also register the version that players are using to run the game, then disconnect them because they have an Invalid Version.

"
if (e.VersionOK)
{
UIAlertOptions Options = new UIAlertOptions();
Options.Message = GameFacade.Strings.GetString("210", "26 110");
Options.Title = GameFacade.Strings.GetString("210", "21");
Options.Buttons = UIAlertButtons.OK;
UI.Framework.UIScreen.ShowAlert(Options, true);

/** Reset **/
LoginProgress.ProgressCaption = GameFacade.Strings.GetString("210", "4");
LoginProgress.Progress = 0;
m_InLogin = false;
}
else
{
UIAlertOptions Options = new UIAlertOptions();
Options.Message = "A required game update is avaliable. Please use the Patcher provided to update.";
Options.Title = "Invalid Version";
Options.Buttons = UIAlertButtons.OK;
UI.Framework.UIScreen.ShowAlert(Options, true);
"
 
By the way, the reason East Jerome can't be loaded is: Padding is invalid and cannot be removed.

return aes.CreateDecryptor().TransformFinalBlock(encryptedData, 0, encryptedData.Length);
 
Oh, another glitch is when the game then shows this string: ^A required game update is available. Please press OK to update the game...^

It's shown after ^Done loading data.^
 
Another glitch with the same line. Length of the data to decrypt is invalid.

return aes.CreateDecryptor().TransformFinalBlock(encryptedData, 0, encryptedData.Length);
 
People keep crashing the login server by logging in with old clients. :\ I need to come up with a better scheme for disconnecting old clients.
"Old Client"? I use the same PDBootsrap.exe as before, and it's linked to update/load with the PDClient... is there a new Client I/ we need to add/update to? Sorry if I missed it somewhere...
 
The server should also register the version that players are using to run the game, then disconnect them because they have an Invalid Version.

Server's already doing that.

And I just basically went nazi on old clients right now by forcing automatic booting of everyone trying to send an unrecognized packet.
 
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Server was on, and I actually saw a City up for the first time. I created my character, and sadly I got stuck on 50% when trying to connect. :(
 
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