Just do this and it won't bother you anymore.Open notepad, paste
in, go to file save as, change save as type to all files, and enter TSO.reg (or whatever .reg) and save it (doesn't matter where), and double click it. If you did NOT use the default install directory, or your drive where it is (probably local disc) is not C, then change installDir accordingly.Code:Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Maxis\The Sims Online] "InstallDir"="C:\\Program Files\\Maxis\\The Sims Online\\" "GameDir"="TSOClient" "GameExe"="TSOClient.exe" "PatchDir"="TSOPatch" "PatchExe"="TSO.exe" "ProgramFolder"="Maxis\\The Sims Online\\"
This way you don't have to open regedit, since I am assuming you wouldn't know how to use it.
Well.. nothing shows up in the inbox dropdown thingy..
Got this version running on Wine - kinda...
Everything up to the lot debug works just fine, however upon trying to log in I get the same crash some Windows users are getting
There are some minor issues with getting sound to work while my G930's are plugged in because of a combination of the laughauble processor I have to use right now and the audio mess on Linux.
Used hardware is an Intel Atom N550 coupled with a G210M (16 CUDA core version) running Manjaro Linux (Arch distro).
Used Wine version is the latest from the community repo, installed along with mono, gecko and winetricks.
I installed .Net 2.0, 4.0 and DirectX using winetricks, but had to install 3.5 manually due to some weird issue.
XNA 3.1 installed beautifully from the PD installer and didn't throw a tamper-tantrum.
That's pretty much everything requiring some sort of braincell I had to do to get it running and take these screenshots:
Code for the chat system is now on GitHub: https://github.com/Afr0/Project-Dollhouse/commit/ecffbd0a78aa6eab68343f31e1f4260e38885ea6
You're wrong on a few points there.
1. I'm encouraging people to help out, not ruin the server, who would be dumb enough to do that?? :/
2. I want to help out with the system, but you just can't even be bothered to tell me that there are no problems with it... I have mentioned if there are any problems, you could just say "there are no problems at all, we don't need any help right now, thanks." Then I'd know that you don't need any.
3. How was I nagging you?? I'm asking politely, you could have just said "I'm kinda busy, please don't message me" or even better set your Facebook Chat to Offline when you are.
Here's just a point of my own, don't complain about me because you're wasting valuable time typing text which isn't needed, when you could be working on the game. Just saying.
Look, I'm not getting into a fight here, but if you have a problem with me, tell me rather than post it on a forum...........
1. You've been caught running from source against the live server on at least one occation, so you should probably tell me.
If you want people to help out, you should at the very least mention that people shouldn't do this. You should also realize that most people (including yourself) aren't capable of helping out, even if they wanted to. Thus, posting links to my commits of features in progress isn't going to do any good at all - especially when you make comments that make it sound as if the system in question is anywhere near ready (I.E Code for the chat system is now on GitHub).
I realize that you want to help out, so why don't you help out with some of the issues that are on the repo? I added one yesterday, and here's another one.
Here's the thing though: You can't keep asking me questions such as where is the related code (hint: code for the city selector is in UICitySelector.cs and code for the button is in UIButton.cs) or what specific pieces of code does. Neither I or Rhys have the time to be your programming mentor(s), and if you can't accept or understand that, then you should just give up.
But I'll throw you a bone: since it'll be your first time committing to the repo, you should post your code either in the relevant issue thread on Github, or to me on FB. Then I can review the code and tell you if there's anything wrong with it. But you must have tested it first!
2. Actually, there is a problem right now. It is related to city server login (I.E when switching to map view from CAS or SAS), but I haven't fully identified what the actual problem is yet, much less what actually causes it. If you want to help out with the system, then you can fix that (all the other code related to sending and receiving letters is pretty much done). The symptoms are as follows: seem to be stuck at 50% when going into map view from SAS, and there seems to be a possible crash occuring in the client when creating a character (I know people have been reporting this crash, so it probably is happening, but tracking down where it is happening will most likely require two PCs and a shitload of patience).
3. You were nagging me by constantly asking the same question How is the chat system coming along? every single day since I announced on here that I was going to start working on it. I guess I should have realized you wanted to help out, but you should have realized that if I'd wanted help or thought I'd needed it, I would've asked. Well, you're in luck - look at point 2.
This is a bug. I'm registering it on Github now, it's been reported many times. It seems like the city server "disconnects" from the login server after a certain amount of time, so it has to be restarted again.and I cannot create second sim here cause there are no city options.
We're on 0.1.22. So, there's no need to update to this version.How do I update the game?