Version 0.1.21

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Will the new update be okay for x86 systems? (Not sure if I am saying it correctly..) because I have a (x86) when I go to program files
 
Open notepad, paste
Code:
Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Maxis\The Sims Online]
"InstallDir"="C:\\Program Files\\Maxis\\The Sims Online\\"
"GameDir"="TSOClient"
"GameExe"="TSOClient.exe"
"PatchDir"="TSOPatch"
"PatchExe"="TSO.exe"
"ProgramFolder"="Maxis\\The Sims Online\\"
in, go to file save as, change save as type to all files, and enter TSO.reg (or whatever .reg) and save it (doesn't matter where), and double click it. :) If you did NOT use the default install directory, or your drive where it is (probably local disc) is not C, then change installDir accordingly.

This way you don't have to open regedit, since I am assuming you wouldn't know how to use it.
Just do this and it won't bother you anymore.

You have to do this because PD currently looks for an entry which would be created on an x86 system, but you are using an amd64 (x86_64, x64) version of Windows whichs puts the keys to a place specifically for x86 programs. Installing the reg file will install the keys to the "correct" place.
 
^ I guess there is simply nobody online.

Cool update. There are some weird issues like buttons in map view working in a weird way, hard to show it on the screenshot but mouse areas (sorry, no idea how it's called your way but I hope you get the idea) are kinda misaligned, so my mouse is "hovering" a button few pixels away from it and hovering the button itself doesn't have much effect. Oh, and I retired a sim but the first one disappeard - the data on the server is fine so it's clearly a bug in the games UI.

Keep up the good work~! You went further than any other "TSO recreation project" ever went and you still have motivation to implement all that stuff. ^^
 
Got this version running on Wine - kinda...
Everything up to the lot debug works just fine, however upon trying to log in I get the same crash some Windows users are getting
There are some minor issues with getting sound to work while my G930's are plugged in because of a combination of the laughauble processor I have to use right now and the audio mess on Linux.

Used hardware is an Intel Atom N550 coupled with a G210M (16 CUDA core version) running Manjaro Linux (Arch distro).
Used Wine version is the latest from the community repo, installed along with mono, gecko and winetricks.
I installed .Net 2.0, 4.0 and DirectX using winetricks, but had to install 3.5 manually due to some weird issue.
XNA 3.1 installed beautifully from the PD installer and didn't throw a tamper-tantrum.

That's pretty much everything requiring some sort of braincell I had to do to get it running and take these screenshots:

Rhys is working on porting to Monogame so Wiine won't be neccessary! :)
 

Please don't fucking do that.
If the chat system was considered ready for release, there would be a new update out in binary form.
Right now you're (inadvertently or not) encouraging everyone to run unfinished code against the live server, which is going to ruin everyone's experience.
Also I'm tired of you messaging me on Facebook every day asking how the chat system is coming along, as if I've somehow magically finished it without releasing an update.
I don't know wtf you're trying to achieve, but adding me on Facebook and nagging me every day isn't going to get you information quicker than anyone else on the forums, and is generally only slowing down development.
 
You're wrong on a few points there.

1. I'm encouraging people to help out, not ruin the server, who would be dumb enough to do that?? :/

2. I want to help out with the system, but you just can't even be bothered to tell me that there are no problems with it... I have mentioned if there are any problems, you could just say "there are no problems at all, we don't need any help right now, thanks." Then I'd know that you don't need any.

3. How was I nagging you?? I'm asking politely, you could have just said "I'm kinda busy, please don't message me" or even better set your Facebook Chat to Offline when you are.

Here's just a point of my own, don't complain about me because you're wasting valuable time typing text which isn't needed, when you could be working on the game. Just saying.

Look, I'm not getting into a fight here, but if you have a problem with me, tell me rather than post it on a forum...........

1. You've been caught running from source against the live server on at least one occation, so you should probably tell me.
If you want people to help out, you should at the very least mention that people shouldn't do this. You should also realize that most people (including yourself) aren't capable of helping out, even if they wanted to. Thus, posting links to my commits of features in progress isn't going to do any good at all - especially when you make comments that make it sound as if the system in question is anywhere near ready (I.E Code for the chat system is now on GitHub).
I realize that you want to help out, so why don't you help out with some of the issues that are on the repo? I added one yesterday, and here's another one.
Here's the thing though: You can't keep asking me questions such as where is the related code (hint: code for the city selector is in UICitySelector.cs and code for the button is in UIButton.cs) or what specific pieces of code does. Neither I or Rhys have the time to be your programming mentor(s), and if you can't accept or understand that, then you should just give up.
But I'll throw you a bone: since it'll be your first time committing to the repo, you should post your code either in the relevant issue thread on Github, or to me on FB. Then I can review the code and tell you if there's anything wrong with it. But you must have tested it first!

2. Actually, there is a problem right now. It is related to city server login (I.E when switching to map view from CAS or SAS), but I haven't fully identified what the actual problem is yet, much less what actually causes it. If you want to help out with the system, then you can fix that (all the other code related to sending and receiving letters is pretty much done). The symptoms are as follows: seem to be stuck at 50% when going into map view from SAS, and there seems to be a possible crash occuring in the client when creating a character (I know people have been reporting this crash, so it probably is happening, but tracking down where it is happening will most likely require two PCs and a shitload of patience).

3. You were nagging me by constantly asking the same question How is the chat system coming along? every single day since I announced on here that I was going to start working on it. I guess I should have realized you wanted to help out, but you should have realized that if I'd wanted help or thought I'd needed it, I would've asked. Well, you're in luck - look at point 2.
 
When I log in, I have three sims, two of which are the same (I only created two so somehow the other one got cloned?) But anyway, I "retired" one of them and the sim that I did not click retire on was deleted and the one I did click retire on stayed. Not sure if this is a worthy bug or not but just thought I would put it out there.

The sim on the right is the one that I retired and the one on the left is the one that was deleted.
qoy611.jpg


------------------------------
Now I just re logged in to see if one was actually deleted and all sims are gone now.
 
1. You've been caught running from source against the live server on at least one occation, so you should probably tell me.
If you want people to help out, you should at the very least mention that people shouldn't do this. You should also realize that most people (including yourself) aren't capable of helping out, even if they wanted to. Thus, posting links to my commits of features in progress isn't going to do any good at all - especially when you make comments that make it sound as if the system in question is anywhere near ready (I.E Code for the chat system is now on GitHub).
I realize that you want to help out, so why don't you help out with some of the issues that are on the repo? I added one yesterday, and here's another one.
Here's the thing though: You can't keep asking me questions such as where is the related code (hint: code for the city selector is in UICitySelector.cs and code for the button is in UIButton.cs) or what specific pieces of code does. Neither I or Rhys have the time to be your programming mentor(s), and if you can't accept or understand that, then you should just give up.
But I'll throw you a bone: since it'll be your first time committing to the repo, you should post your code either in the relevant issue thread on Github, or to me on FB. Then I can review the code and tell you if there's anything wrong with it. But you must have tested it first!

2. Actually, there is a problem right now. It is related to city server login (I.E when switching to map view from CAS or SAS), but I haven't fully identified what the actual problem is yet, much less what actually causes it. If you want to help out with the system, then you can fix that (all the other code related to sending and receiving letters is pretty much done). The symptoms are as follows: seem to be stuck at 50% when going into map view from SAS, and there seems to be a possible crash occuring in the client when creating a character (I know people have been reporting this crash, so it probably is happening, but tracking down where it is happening will most likely require two PCs and a shitload of patience).

3. You were nagging me by constantly asking the same question How is the chat system coming along? every single day since I announced on here that I was going to start working on it. I guess I should have realized you wanted to help out, but you should have realized that if I'd wanted help or thought I'd needed it, I would've asked. Well, you're in luck - look at point 2.


I can tell you that city screen loading started to freeze for me on 50 percents too after patching game. Earlier version worked. and I cannot create second sim here cause there are no city options.

 
and I cannot create second sim here cause there are no city options.
This is a bug. I'm registering it on Github now, it's been reported many times. It seems like the city server "disconnects" from the login server after a certain amount of time, so it has to be restarted again.
 
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