What i can do from here?

jokergato

New Member
I can log in and select a sim, and sometimes i can enter to the city, but what i can do after do this? (enter to the city)
Captura%2Bde%2Bpantalla%2B%25287%2529.png



The game is playable? How this guy can do this? i want play this game if the servers are open :confused:
 
You should click the Simantics & Lot Debug button on the login screen if you want to test where we are so far. The latest versions with buy mode are available here: http://52.18.99.73/overview.html , under "buy-mode-initial". Just click "Artifacts" and download the zip.
 
Soon yes but not for the moment. ;)
No, you can!
Observe:
WAIykhq.jpg

There are random objects left over from Rhys' lot testing since I can't find the code for that :I but everything works fine; I even changed the lot name successfully (which fixed an issue) and sounds play fine. It does crash after a while but this is older code, not current, so I'll have to test it with the latest code from the buy mode branch.

The answer to your question, @jokergato, is that if you know how to make code changes then it's entirely possible.
EDIT: picture wasn't working, re-uploaded
 
Those objects are no longer there with the latest source. Also, going there kind of requires modification of the source...
 
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The game is playable? How this guy can do this? i want play this game if the servers are open :confused:
That's from Archive.org. We're mirroring it on YouTube for ease of access.
There are random objects left over from Rhys' lot testing since I can't find the code for that :I but everything works fine; I even changed the lot name successfully (which fixed an issue) and sounds play fine. It does crash after a while but this is older code, not current, so I'll have to test it with the latest code from the buy mode branch.
tso.simantics > utils > VMWorldActivator.cs. Lines 67 to 245. But as Rhys said, they've been taken out in the latest builds.
 
Those objects are no longer there with the latest source. Also, going there kind of requires modification of the source...
Change line 313's "restaurant08_00.xml" in the file CoreGameScreen.cs to "robotfactory00_00.xml", and then change the string "city" from "Queen Margaret's" to "Heckhol Industrial - 2" (line 149). Hardly the most difficult change; I'll post a screenshot with the latest build.
To be honest we need an argument "-dl[lot file]" which changes the debug lot to that file name; a simple change (@zc456 could do it if he wishes).
 
If you update to the newer version you need to start with tso.client.exe instead of Project Dollhouse Client.exe.
 
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