
Full remeshes of all base game windows. No custom textures, one draw call per window rather than 2. 3D reconstruction of windows in TS1/TSO results in a really bad planar projection, so doing something like this was a priority. It was also a lot of fun.
I probably won't do any other meshes apart from this. I just did this to get used to meshing and UV mapping on a basic level, and to verify that a few key features were working. One thing added here (blank obj import) will be added to the next version of volcanic, to let you create meshes worth 0 draw calls for multitile objects as well.
What could the name possibly mean? It is up to you to find out.
Contents
- All windows within windows.iff (the first one, present in base game TS1 and TSO)
- Privacy Window (Rectangular - High)
- Single-Pane Fixed Window (Window - Single Pane)
- Plate Glass Window (Window - Plate Glass)
- El Sol Window (Window - Circular)
- Monticello Window (Window - Federal)
- Monticello Window Full-Length (Window - French)
- Single-Hung Window (Window - Storm)
- Windsor Window (Window - Victorian)
Install Instructions
Locate the folder you have installed FreeSO into (where FreeSO.exe is). Extract the .fsom files into the Content/MeshReplace folder.
Comparison


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