zc456
Well-Known Member
The old translation project has been picked up by me. It now includes an NSIS template, sample directory to get a general idea, and hopefully a more clearer tutorial. If you wish to make an installer when you're done, you'll need NSIS and the dialog plugin included the repository.
I dunno if it's worth creating a new thread or not but the old project just seemed to be abandoned alongside Project Dollhouse itself.
To see your changes, put your [your language].dir in the same directory as english.dir, then change the following lines in freeso.exe.config:
This is not a permanent solution. Your changes will be lost next time you update your client.
Additional notes
Accents are currently unsupported but planned.
Instead of inviting people into the repository, the new and preferred way is to fork it and push your changes back. This eliminates the need to invite the world. Of course, invites will be required for those wishing to manage to pull requests but are otherwise no longer needed to contribute. Contributed languages are accepted too.
- Install The Sims Online
- Make a directory of the language you wish to translate known as [language].dir
- Copy any .cst from Online\TSOClient\gamedata\uitext\english.dir to your directory
- Translate the words between the carets from English to said language
- Push your patch to us
I dunno if it's worth creating a new thread or not but the old project just seemed to be abandoned alongside Project Dollhouse itself.
To see your changes, put your [your language].dir in the same directory as english.dir, then change the following lines in freeso.exe.config:
Code:
<setting name="CurrentLang" serializeAs="String">
<value>[your language]</value>
Additional notes
--------------------You should translate everything that isn't clearly a sims 1 concept. The engine does not currently support accented characters since it has to put them on the font spritesheet, and it would become hilariously large. You should type in accents anyways, as they should be supported in future.
Object translation is not possible yet, but will be possible when we've made an edith replacement.
Accents are currently unsupported but planned.
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